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Lost Sphear

Wyllia

By
Jarrod Garripoli

You’ve saved Yugebury, but you’re still not quite at Graccia yet, so exit the village and head north until you arrive in the Graccia Northlands area of the world map. When you approach the artifact there, your party gets a weird vibe from it and Kanata notices that he can’t do anything about it. While you could go east here and find another dungeon (Marsh End), there’s no reason to visit it quite yet, so opt to enter Wyllia, which is near that strange artifact. Upon entering, Galdra will mention that the only way to get to Graccia is to cross the bridge in the northwestern part of this village.

Wyllia

Start off by heading into the inn and grabbing the sparkles inside, then speak with the chef to find out he wants a Creamy Avocado. Exit and back in the village, go northeast to find various paths laid out for you. Start off by traveling southeast and entering the first house you see, where you’ll find a new artifact knowledge from a sparkle (Grand Rune). Back outside, continue east and the game should cut to a woman, who will talk about the bridge to the royal capital being back up by tomorrow. After she’s done, go inside the house to find a chest with 3 Spring Waters in it.

If it’s during the day, then you should also see a short scene with a fisherman in the same area as the above woman. Returning to the town, head northwest to a big area, with a beach on the northern side. There is a big bridge here, leading northeast, so cross it (another quick scene) to find a cabin and a fishing spot. Double back across the bridge and keep going northwest to find another house you can enter, which has the Prism Lake artifact knowledge on the table and 2 Panaceas in the chest. The bridge leading to the royal capital is right next to this house, so approach for a scene.

The bridge is still under repairs and will be finished tomorrow, so there’s nothing you can do right now. There are two more quick scenes that you can witness in the central part of the village, northeast of the inn, which is where you will be going shortly. However, the shops are here, too, so it’s worth paying a visit to them first. The armory has a new upgrade spritnite, which makes maxing out a piece of equipment even more expensive (17,000G for each one). They also have new weapons and armor, so if you have a lot of spare money, then feel free, but it might not be worth it at this moment. The magic consortium doesn’t have anything new.

Now, return to the inn and there will be another scene inside. Once you regain control, move a little bit to the right to enter the dining room for another scene. You’ll be outside, on the next day, after it’s all over, so you can check on the bridge again. On your way there, you probably triggered the elderly couple scene again, which is a bit odd, all things considered. When you approach the bridge, the confusion gets even worse, as it seems the carpenter just met you for the first time. Yeah, things are definitely strange, but it’s back to the inn. When you enter, the same event from the first time happens, so something is up.

Approach the dancer one more time and it seems she is the only one acting normally. The party will discuss some things, then you will need to speak with the dancer again. She reveals her true colors and scampers off before anything else happens. Everyone but Van and Kanata will leave your party, so you’ll be left with the two of them. Feeling that something is wrong with the others, Kanata and Van decide to go after them, tracking their position to the far east, which is apparently marshland. Make sure you have a good weapon and armor for Van before setting off, though, as well as some spritnite.

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Guide Information
  • Publisher
    Square Enix
  • Platforms,
    PC, PS4, Switch
  • Genre
    RPG
  • Guide Release
    12 February 2018
  • Last Updated
    7 December 2020
    Version History
  • Guide Author
    Jarrod Garripoli

Share this free guide:

A strange phenomenon has been occurring in the world, in which a white mist overtakes objects, places and people, making them completely lost to the world. One day, though, a humble self-taught swordsman from the small town of Elgarthe awakens to the power of Memory, which allows him to restore those lost to the strange phenomenon. Now, Kanata and his friends must journey the world to quell the Lost before it takes over the whole planet.

This guide contains the following:

  • A complete story walkthrough, from beginning to end
  • All of the Character Sidequests
  • A comprehensive Character section, detailing the prominent skills
  • A Trophy Guide to help you get that shiny platinum

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