The Iron Kingdom The Iron Kingdom
In-game Description
Also known in the local tongue as Haearann, the Iron Kingdom is an archipelago nation situated off the west coast of Storm, with its capital at Creag Loisgte. The Mothercrystal, Drake’s Breath, rises from a volcanic island situated just within…or without…its borders (depending on whom you ask), and has been the subject of long-standing conflict between the Ironblood and the neighboring Duchy of Rosaria. The Iron Kingdom’s inhabitants shun any contact with outsiders, which has given rise to a unique=, if largely inward-looking, culture.
Faith Unbending
An archipelago nation situated off the west coast of Storm, with its capital at Creag Loisgte. The Mothercrystal, Drake’s Breath, rises from a volcanic island situated just within its borders, and is worshipped as a god, just as the state religion—the Crystalline Orthodox—dictates. This same religion decrees the use of magic to be anathema, and the Bearers and Dominants who use it to be sinful aberrations, leading to even greater discrimination than that suffered by their brethren on the mainland. Given their stated desire to control all the Mothers, the Ironblood’s attitude to other nations is one of indelible antagonism.
The Patriarch
An island nation situated off the west coast of Storm, with its capital at Creag Loisgte. Despite being nominally a monarchy, the Patriarch, the most powerful priest of the Crystalline Orthodoxy, is in truth the most powerful person in the kingdom. He rules from the isle of Beinn Leodladh—more commonly known in Storm as Mt. Drustanus—on which sits the Mothercrystal, Drake’s Breath, focal point of the faith. Here, countless Bearers kidnapped from their homes in Storm and Ash are made to suffer in the name of a religion which deems them less than human.
After the Fall of Drake’s Breath
An island nation situated off the west coast of Storm, with its capital at Creag Loisgte. In the year 878, its Mothercrystal, Drake’s Breath, was destroyed in an attack launched by Cid the Outlaw. The loss of the crystal, and of the Patriarch—chief of the priests who served it—plunged the kingdom into chaos, leaving this monarchy wanting for a leader beyond its politically impotent royalty.
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