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Lae'zel Companions (Origin)

Category iconLore

“Who am I? Your only chance of survival. And you mine, though it pains me to say it.”
— Lae’zel introduces herself.

Act

Act 1

Starting Equipment

"Longsword" iconLongsword Longsword
"Shortbow" iconShortbow Shortbow

Related Quests (+)

Category iconDescription

Lae’zel is an Origin character and Companion in Baldur’s Gate 3. She is a Githyanki !Fighter with the Soldier background. Origin characters can be played as the main character, otherwise, they can be recruited as a companion early on.

Background

Lae’zel hails from Crèche K’liir, a Githyanki enclave situated on an asteroid near Selûne, the moon of Faerûn. Prior to the events of Baldur’s Gate 3, she fell victim to Mind Flayer capture. After her abduction, players encounter her aboard the "Nautiloid" iconNautiloid. Collaborating, they seek to commandeer the Nautiloid’s transponder and escape.

Personality

Lae’zel exhibits traits of xenophobia, arrogance, and a quick temper. She takes pride in her Githyanki heritage, often elucidating Githyanki customs to the party. Her resolute mission to eliminate her Mind Flayer parasite leads her to intimidate or harm those who obstruct her path. She approves of morally dubious player choices, like betraying "Astarion" iconAstarion to a vampire hunter, and holds deep loyalty to Vlaakith, the Githyanki queen.

Interactions

Approval: Lae’zel favors direct approaches and prioritizes swift resolution to the Tadpole infection. Certain story and dialogue choices lead to her gaining approval from the player.
Disapproval: Specific story and dialogue choices can lead to Lae’zel losing approval from the player.
Romance: Lae’zel is open to romancing characters of any sex and race. Further details about her romance can be found in the relevant section.

Lae’zel’s preferences lean toward direct and efficient solutions, particularly when confronting the Tadpole infection issue. The subsequent story and dialogue choices can lead to her approval or disapproval.

Act 1 - Approval:

  1. Choose the ‘Attack’ dialogue option when conversing with Taman and Gimblebock.
  2. Inquire about the tadpole and commit to finding a cure.
  3. Use the ‘Fighter’ option to incapacitate Aradin.
  4. Inform Zevlor of other priorities.
  5. Allow Lae’zel to make Zorru bow.
  6. Acknowledge her proficiency in interrogations.
  7. Teach the Tiefling Guex combat techniques by passing an Athletics Check.
  8. Express doubts about the Creche being the sole cure, then underscore the value of their information.
  9. Pledge to ingest Wyvern Poison.
  10. Decline the devil’s offer to remove the tadpole.
  11. Urge Edowin’s siblings to avenge their brother.
  12. Eliminate the tadpole-infested True Soul Edowin.
  13. Deliver the final blow to goblin Fezzerk.
  14. Consume water from the well near Auntie Ethel’s house.
  15. Mislead the goblins, retort ‘you can’t be serious,’ and fling feces at them.
  16. Playfully startle Volo during his performance.
  17. Demand Crusher to kiss your foot.
  18. Accompany "Shadowheart" iconShadowheart to the Chicken Chase at the "Goblin Camp" iconGoblin Camp, advising patience.
  19. Coerce information from Liam on behalf of the goblins.
  20. Engage the artist and label him a slave.
  21. Allow Lae’zel to converse with the Githyanki Patrol.
  22. Successfully deceive the Githyanki Patrol with a Deception Check.
  23. After meeting the Githyanki Patrol, convince "Lae'zel" iconLae’zel to calm down.
  24. Accept !Paladin Anders’ request to eliminate the one-horned Tiefling.
  25. Inform merchant Cyrel of your intention to acquire the supplies.
  26. Confront BOOOAL, denouncing him as a false god and proclaiming your intention to seize his power.

Act 1 - Disapproval:

  1. Following your initial interaction with her in camp, agree with Shadowheart’s viewpoint.
  2. Persuade Kagha to release Arabella.
  3. Purchase the artist at the Zhentarim Hideout.
  4. When Shadowheart experiences a magical flare-up, opt to divert the conversation and ignore it.
  5. Inform Andrick and Brynna that you emerged from the wreckage.
  6. Choose the [Half-Drow] option when encountering the githyanki search party to represent her, interrupting her.
  7. Allow "Astarion" iconAstarion to kill the Gur monster hunter Gandrel while Lae’zel is part of the party.

Romance:

Lae’zel is open to romantic relationships with characters of any sex and race. A detailed explanation of Lae’zel’s romance is provided in the subsequent section.

Act 1 - Romance:

During a party event, regardless of alignment or approval status, an essential romantic scene with Lae’zel can unfold. She commends the player’s combat skills and proposes an intimate encounter without strings attached. If the player agrees, a subsequent scene transpires in an altar room, wherein Lae’zel appears naked. She then asserts her dominance over the player, who can either comply or attempt an Intimidation roll to reverse roles. The scene is explicitly intimate.

Following the encounter, regardless of the outcome, the player wakes up the next morning, potentially experiencing discomfort. Lae’zel clarifies that the encounter was purely for pleasure and might or might not engage in further intimate interactions.

Recruitment

Recruitment Opportunities

  1. Main Recruitment (Chapter One): Lae’zel can be recruited during Chapter One.
  2. Initial Encounter on the Nautiloid: Lae’zel is first encountered on the Nautiloid during the Prologue. As the player escapes from the Nautiloid, she temporarily joins the party as a companion. After the successful escape, she departs.
  3. Second Encounter in the "Wilderness" iconWilderness: Lae’zel appears again in the Wilderness, captured in a wooden cage by two Tieflings named Damays and Nymessa. Players who free her have the option to invite her to join the party.

Alternative Recruitment Opportunities:

  1. "Revivify" iconRevivify Resurrection: If Lae’zel dies during the Tutorial level, her body will be located at the starting beach area. Using a scroll of Revivify on her brings her back to life, allowing players to recruit her.
  2. Grove Encounter: Progressing further to the Grove and triggering a specific scene at the gates results in Lae’zel breaking out of her cage and vanishing. If Damays and Nymessa are still alive, they are killed by her. She becomes recruitable again at a later point.
  3. Githyanki Encounter near "Mountain Pass" iconMountain Pass: After breaking out of the cage or if players refused her joining earlier, she appears when players encounter the Githyanki near the Mountain Pass. If she doesn’t turn hostile during the encounter, players have the opportunity to recruit her. If she turns hostile but is later resurrected, she can still be recruited.
  4. Final Recruitment Opportunity: If players miss the earlier recruitment opportunities or refuse her, she can be found one final time near the first waypoint in the region where the Crèche is located for a last chance at recruitment.

Gameplay

Lae’zel, a Fighter, excels at the forefront of combat situations. Her proficiency with heavy weapons and her innate resilience make her a formidable force on the battlefield. Her combat capabilities include:

  • Two-Handed Fighting Style - Great Weapon Fighting: At level 1, Lae’zel is skilled in the use of two-handed weapons, benefitting from the Great Weapon Fighting Style.

  • Durability: Lae’zel can endure substantial damage and retaliate with heavy blows, making her a durable and offensive asset.

  • Mobility Spells: As a Githyanki, Lae’zel has access to mobility spells like "Mage Hand" iconMage Hand, "Enhance Leap" iconEnhance Leap, and "Misty Step" iconMisty Step, enhancing her battlefield positioning and strategic options.

  • Fighter Subclass: At level 3, Lae’zel gains a Fighter subclass, allowing her to further develop her martial abilities. This can involve refining her combat prowess or exploring spellcasting to diversify her approach to engagements.

Proficiencies

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