Probopass - #476
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Description
It freely controls three small units called Mini-Noses using magnetic force.
Types
Rock
Steel
Weaknesses
Fighting4x
Ground4x
Water2x
Pokémon Data
Number | 476 |
---|---|
Height | 1.4m; Weight: 340.0kg |
Gender | 50% ♀, 50% ♂ |
Abilities | Sturdy, Magnet Pull, Sand Force |
Generation | Generation IV |
Base Stats
Stat | Value |
---|---|
HP |
60
|
Speed |
40
|
Attack |
55
|
Defense |
145
|
Special Attack |
75
|
Special Defense |
150
|
Evolutions
Nosepass
Rock
Level up in Mt. Coronet
or
Level up in Chargestone Cave
or
Level up in Route 13
or
or
Level up in Chargestone Cave
or
Level up in Route 13
or
Probopass
Rock
Steel
Moves List
Move list for Ultra Sun & Ultra Moon
Level | Move | Type | Class | Pow | PP | Acc | Effect |
---|---|---|---|---|---|---|---|
0 | Tri Attack | Normal |
Special | 80 | 10 | 100 | Has a 20% chance to burn, freeze, or paralyze the target. |
1 | Tackle | Normal |
Physical | 40 | 35 | 100 | Inflicts regular damage with no additional effect. |
1 | Iron Defense | Steel |
Status | — | 15 | — | Raises the user's Defense by two stages. |
1 | Wide Guard | Rock |
Status | — | 10 | — | Prevents any multi-target moves from hitting friendly Pokémon this turn. |
1 | Magnet Bomb | Steel |
Physical | 60 | 20 | — | Never misses. |
1 | Magnet Rise | Electric |
Status | — | 10 | — | User is immune to Ground moves and effects for five turns. |
1 | Gravity | Psychic |
Status | — | 5 | — | Disables moves and immunities that involve flying or levitating for five turns. |
1 | Block | Normal |
Status | — | 5 | — | Prevents the target from leaving battle. |
1 | Magnetic Flux | Electric |
Status | — | 20 | — | Raises the Defense and Special Defense of all friendly Pokémon with plus or minus by one stage. |
13 | Thunder Wave | Electric |
Status | — | 20 | 90 | Paralyzes the target. |
16 | Rest | Psychic |
Status | — | 10 | — | User sleeps for two turns, completely healing itself. |
19 | Spark | Electric |
Physical | 65 | 20 | 100 | Has a 30% chance to paralyze the target. |
22 | Rock Slide | Rock |
Physical | 75 | 10 | 90 | Has a 30% chance to make the target flinch. |
25 | Power Gem | Rock |
Special | 80 | 20 | 100 | Inflicts regular damage with no additional effect. |
28 | Rock Blast | Rock |
Physical | 25 | 10 | 90 | Hits 2-5 times in one turn. |
31 | Discharge | Electric |
Special | 80 | 15 | 100 | Has a 30% chance to paralyze the target. |
34 | Sandstorm | Rock |
Status | — | 10 | — | Changes the weather to a sandstorm for five turns. |
37 | Earth Power | Ground |
Special | 90 | 10 | 100 | Has a 10% chance to lower the target's Special Defense by one stage. |
40 | Stone Edge | Rock |
Physical | 100 | 5 | 80 | Has an increased chance for a critical hit. |
43 | Lock-On | Normal |
Status | — | 5 | — | Ensures that the user's next move will hit the target. |
43 | Zap Cannon | Electric |
Special | 120 | 5 | 50 | Has a 100% chance to paralyze the target. |
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