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You can kill the 'immortal' Shambling Mound by hitting him with a 'Cause Light Wound' or other Negative energy spell, once he is down. Bear in mind that 50% of spells will fail in this dungeon so it might take more than one attempt.
In the secret room/study the two Golems are guarding (the Illustrated Book room) the initial Knowledge Arcana check that initiates the Book episode is DC:23. I passed it and all other checks but saw no mention of learning Golem Control words, at all. However, I did then click on the Golem & the option to "Say the word from the engineer's diary" was available. The Golem then 'Activated Master protection mode'. He does not appear to do anything but he's just idle... until the final showdown. He appeared in round 2 or 3 to assist.
There is also a DC:13 Perception check in the study to spot a tiny object on the wall opposite the door. A very nice 10,000GP value Ring of Acid Immunity (total immunity).
No sign of a Defaced Sister, shamed or otherwise (I killed them all earlier) until the final showdown. She does reveal quite a lot of interesting information at this time before violence ensues.
There is a rather nasty Ability draining trap in the final chamber from which you depart the dungeon. It is located a little way inside the room and is DC:34 to Spot and also to Disarm.
The way I've killed things with regeneration when I don't have the proper effect is to do a coup de grace, killed the mound just fine once it was down
You can kill the 'immortal' Shambling Mound by hitting him with a 'Cause Light Wound' or other Negative energy spell, once he is down. Bear in mind that 50% of spells will fail in this dungeon so it might take more than one attempt.
In the secret room/study the two Golems are guarding (the Illustrated Book room) the initial Knowledge Arcana check that initiates the Book episode is DC:23. I passed it and all other checks but saw no mention of learning Golem Control words, at all. However, I did then click on the Golem & the option to "Say the word from the engineer's diary" was available. The Golem then 'Activated Master protection mode'. He does not appear to do anything but he's just idle... until the final showdown. He appeared in round 2 or 3 to assist.
There is also a DC:13 Perception check in the study to spot a tiny object on the wall opposite the door. A very nice 10,000GP value Ring of Acid Immunity (total immunity).
No sign of a Defaced Sister, shamed or otherwise (I killed them all earlier) until the final showdown. She does reveal quite a lot of interesting information at this time before violence ensues.
There is a rather nasty Ability draining trap in the final chamber from which you depart the dungeon. It is located a little way inside the room and is DC:34 to Spot and also to Disarm.
The Idle Golem DOES follow you, and very useful he is - helps kill the Sister and fend off the other golems.