After the scene, again report to the commandant. He orders you to investigate a missing guard. Leave the room and take the left set of stairs on exit. There is only one path to go from here so follow the tunnels until you find the guard’s body. Search the body to pick up a gun, a sword and some potions.
Shortly thereafter your collar will be removed and you will be able to use will powers again. Escort your newfound ally back to the commandant. Unfortunately, at this point all of the guards in The Spire will now become hostile and attack you on site. Fight your way back to the commandant’s quarters and investigate the back window with Garth. The commandant will then appear.
When he has finished talking, walk into the electrified ring at the bottom of the stairs to fight him. The commandant is a little trickier than most of the bosses you have come up against before. He will summon guards, teleport from time to time and use a nasty ice spell to attack you from range. Avoid his attacks, kill his guards and beat him down when you get the opportunity.
After defeating the commandant, your buddy will activate a Cullis Gate. Use it to teleport to the docks. Fight your way down to the boats in the distance. There will be a lot of enemies between here and the ships but as you will have a little help on your side this time, there isn’t anything that you shouldn’t be able to handle. When you reach the ships, simply run on board to escape the Spire.
Following the escape you will regain control on the docks of Oakfield. After a quick story conversation and a happy reunion with your dog, move forward and talk with Theresa. She will chat with Garth and return all your equipment. She will also inform you to go and meet up with Hammer who is currently at the Rookridge Inn.
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