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Conjure Minor Elemental Conjuration

Category iconEffects/Special Abilities

Conjure a minor elemental, such as an Ice or Mud Mephit, or an Azer

Mud Mephit:
-Summons 2

  • Death Burst: 4d6 "Bludgeoning" iconBludgeoning AOE explosion around self. Any creature not made of mus has mud dry on them, Restraining them and hurting them. Dex Save. or 2 turns restrain.
  • Mud Breath: Restrain spell for 2 turns. Dex Save.
  • Mud Fling: 1d4+1 Bludgeoning damage.
  • Main Hand attack: 3d6+1 Bludgeoning.
  • Death Effect: When the creature dies, it deals 2-12 "Force" iconForce Damage to all creatures within 2. On a successful save, the creature takes half damage.

Ice Mephit:

  • Summons 2
  • "Chromatic Orb" iconChromatic Orb: "Cold" iconCold: 2d8 range spell, that creates an icy surface that may knock enemies Prone.
  • Ice Breath: 2d6 cone breath attack. Dex save takes half damage.
  • Death Burst: 3 meter AOE that damages all nearby enemies with 4d6 Cold damage. Dex save you take half the damage.
  • Death Effect: When the mephit dies, it explodes dealing 2-12 cold damage to all creatures in 2 meters. Successful dex save take half damage.

Azer

  • "Searing Smite" iconSearing Smite: 1d6 x2 "Fire" iconFire Damage, 1d8+3 Bludgeoning.. Deal an extra 1-6 Fire damage and set your target on fire. It takes 1-6 fire damage every turn. Concentration attack roll spell.
  • Main Hand: 1d8 +3 Bludgeoning, +1d6 Fire.
  • "Backbreaker" iconBackbreaker: 1d4+3 Bludgeoning damage, chance to knock enemy Prone.
  • "Concussive Smash" iconConcussive Smash
  • "Weakening Strike" iconWeakening Strike.

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