Conjure Minor Elemental Conjuration
Effects/Special Abilities
Conjure a minor elemental, such as an Ice or Mud Mephit, or an Azer
Mud Mephit:
-Summons 2
- Death Burst: 4d6 Bludgeoning AOE explosion around self. Any creature not made of mus has mud dry on them, Restraining them and hurting them. Dex Save. or 2 turns restrain.
- Mud Breath: Restrain spell for 2 turns. Dex Save.
- Mud Fling: 1d4+1 Bludgeoning damage.
- Main Hand attack: 3d6+1 Bludgeoning.
- Death Effect: When the creature dies, it deals 2-12 Force Damage to all creatures within 2. On a successful save, the creature takes half damage.
Ice Mephit:
- Summons 2
- Chromatic Orb: Cold: 2d8 range spell, that creates an icy surface that may knock enemies Prone.
- Ice Breath: 2d6 cone breath attack. Dex save takes half damage.
- Death Burst: 3 meter AOE that damages all nearby enemies with 4d6 Cold damage. Dex save you take half the damage.
- Death Effect: When the mephit dies, it explodes dealing 2-12 cold damage to all creatures in 2 meters. Successful dex save take half damage.
Azer
- Searing Smite: 1d6 x2 Fire Damage, 1d8+3 Bludgeoning.. Deal an extra 1-6 Fire damage and set your target on fire. It takes 1-6 fire damage every turn. Concentration attack roll spell.
- Main Hand: 1d8 +3 Bludgeoning, +1d6 Fire.
- Backbreaker: 1d4+3 Bludgeoning damage, chance to knock enemy Prone.
- Concussive Smash
- Weakening Strike.
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