Regional Bestiary (Southwestern Floating Continent)¶
Monster Name | Max HP | GIL | EXP |
---|---|---|---|
Parademon | 245 | 72 | 270 |
Griffon | 230 | 40 | 130 |
Lynx | 265 | 76 | 270 |
Hornet | 260 | 78 | 300 |
Regional Bestiary (Northwestern Floating Continent)¶
Monster Name | Max HP | GIL | EXP |
---|---|---|---|
Lizardman | 155 | 84 | 320 |
Knocker | 131 | 80 | 300 |
Flyer | 139 | 82 | 300 |
Gorgon | 145 | 86 | 320 |
Regional Bestiary (Southeastern Floating Continent)¶
Monster Name | Max HP | GIL | EXP |
---|---|---|---|
Red Cap | 252 | 87 | 320 |
Tarantula | 240 | 92 | 330 |
Cuphgel | 240 | 94 | 360 |
Regional Bestiary (Northeastern Floating Continent)¶
Monster Name | Max HP | GIL | EXP |
---|---|---|---|
Barometz | 264 | 88 | 330 |
Slime | 240 | 90 | 330 |
There are four enemy bestiaries displayed here for you for a reason. Do take note that Tokkul’s general area is in the southwestern Floating Continent.
Move your way west to the Village of the Ancients . We’ll visit there momentarily. First, go into the smaller forest within the larger forest east of there. You’ll find Chocobo Forest . It’s worth your while to catch yourself a Chocobo. Aren’t they cute? They’re useful, too, for quick traveling without non-plot fights. Go west as far as possible and you’ll notice that the entire overworld you’ve been traversing this game floats in the air. And so for the purposes of this guide, we’re calling it the Floating Continent.
Let’s go north, then east, then south, then west, then north. You’ll want to fight every enemy you can to fill up the bestiary. If you get lost, just divide the Floating Continent into about four equal quadrants (like you’re cutting a pizza into four slices) and you’ve gotten the regions as they are defined here.
Once you return to the Chocobo Forest’s area, get off of your Chocobo and head west into the Village of the Ancients .
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