Combat: Melee
Weapons: Swords, Lv. 1 white magic
The knight is a solid, defensive tank, but isn’t lacking in offensive power. Its special ability, Defend , is like a guard on steroids. The higher the job level, the more damage you can guard. Knights also have an innate ability Cover that allows them to take damage for allies on the verge of death while reducing the damage they take at the same time. Again, the higher the level, the less damage a knight will take from covering an ally.
Knights can also use Lv. 1 white magic. Later in the game, this won’t really amount to much, as Curaga and Curaja will be the new standards, but it’s handy in a pinch if your mage gets overwhelmed. If you’re willing to stick with it, the knight might seem plain but he is anything but. This job is a personal favorite of mine for all-around reliability.
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