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Croco Monster List

Enemy Info

He doesn’t actually realize the value of Mallow’s grandpa’s coin. He just thought Mallow looked like an easy mark.

Thought Peek

Gosh, I'm good!

Enemy Attacks

Charge: Croco’s basic attack sees him dash at his target, wait until he gets close to the target to time your defense. Should you fail, expect to take around 10 HP of damage.

Bomb: Croco will rummage through his sack and toss a Bomb in the air at his target. Wait until the Bomb is above the target’s head before timing your defense.

Weird Mushroom: Once Croco is nearly defeated, he will rummage through his sack again, only this time, he will produce a Weird Mushroom. This will restore 60 HP.

Strategy

Having Mallow with you for your second boss encounter makes this a lot easier. Croco has by far more HP than any other encounter, and he can restore 60 HP near death, but he is susceptible to Fire. Using Mario’s Fireball will cause his tail to catch fire, causing him to lose a turn although this will only work once in the battle. Croco can inflict hefty damage, especially with Charge which can easily hit a target for 10 HP, keep an eye on your HP throughout and use Mallow’s HP Rain to restore if needed.

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