Wailmer - #320
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Description
WAILMER’s nostrils are located above its eyes. This playful POKéMON loves to startle people by forcefully snorting out seawater it stores inside its body out of its nostrils.
Types
Water
Weaknesses
Grass2x
Electric2x
Pokémon Data
Number | 320 |
---|---|
Height | 2.0m; Weight: 130.0kg |
Gender | 50% ♀, 50% ♂ |
Abilities | Water Veil, Oblivious, Pressure |
Generation | Generation III |
Base Stats
Stat | Value |
---|---|
HP |
130
|
Speed |
60
|
Attack |
70
|
Defense |
35
|
Special Attack |
70
|
Special Defense |
35
|
Evolutions
Moves List
Move list for Ultra Sun & Ultra Moon
Level | Move | Type | Class | Pow | PP | Acc | Effect |
---|---|---|---|---|---|---|---|
1 | Splash | Normal |
Status | — | 40 | — | Does nothing. |
4 | Growl | Normal |
Status | — | 40 | 100 | Lowers the target's Attack by one stage. |
7 | Water Gun | Water |
Special | 40 | 25 | 100 | Inflicts regular damage with no additional effect. |
10 | Rollout | Rock |
Physical | 30 | 20 | 90 | Power doubles every turn this move is used in succession after the first, resetting after five turns. |
13 | Whirlpool | Water |
Special | 35 | 15 | 85 | Prevents the target from leaving battle and inflicts 1/16 its max HP in damage for 2-5 turns. |
16 | Astonish | Ghost |
Physical | 30 | 15 | 100 | Has a 30% chance to make the target flinch. |
19 | Water Pulse | Water |
Special | 60 | 20 | 100 | Has a 20% chance to confuse the target. |
22 | Mist | Ice |
Status | — | 30 | — | Protects the user's stats from being changed by enemy moves. |
25 | Brine | Water |
Special | 65 | 10 | 100 | Has double power against Pokémon that have less than half their max HP remaining. |
29 | Rest | Psychic |
Status | — | 10 | — | User sleeps for two turns, completely healing itself. |
33 | Water Spout | Water |
Special | 150 | 5 | 100 | Inflicts more damage when the user has more HP remaining, with a maximum of 150 power. |
37 | Amnesia | Psychic |
Status | — | 20 | — | Raises the user's Special Defense by two stages. |
41 | Dive | Water |
Physical | 80 | 10 | 100 | User dives underwater, dodging all attacks, and hits next turn. |
45 | Bounce | Flying |
Physical | 85 | 5 | 85 | User bounces high into the air, dodging all attacks, and hits next turn. |
49 | Hydro Pump | Water |
Special | 110 | 5 | 80 | Inflicts regular damage with no additional effect. |
53 | Heavy Slam | Steel |
Physical | — | 10 | 100 | Power is higher when the user weighs more than the target, up to a maximum of 120. |
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