Metang - #375
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Description
When two BELDUM fuse together, METANG is formed. The brains of the BELDUM are joined by a magnetic nervous system. By linking its brains magnetically, this POKéMON generates strong psychokinetic power.
Types
Steel
Psychic
Weaknesses
Ground2x
Fire2x
Ghost2x
Dark2x
Pokémon Data
Number | 375 |
---|---|
Height | 1.2m; Weight: 202.5kg |
Gender | -- |
Abilities | Clear Body, Light Metal |
Generation | Generation III |
Base Stats
Stat | Value |
---|---|
HP |
60
|
Speed |
50
|
Attack |
75
|
Defense |
100
|
Special Attack |
55
|
Special Defense |
80
|
Evolutions
Moves List
Move list for Ultra Sun & Ultra Moon
Level | Move | Type | Class | Pow | PP | Acc | Effect |
---|---|---|---|---|---|---|---|
0 | Confusion | Psychic |
Special | 50 | 25 | 100 | Has a 10% chance to confuse the target. |
0 | Metal Claw | Steel |
Physical | 50 | 35 | 95 | Has a 10% chance to raise the user's Attack by one stage. |
1 | Take Down | Normal |
Physical | 90 | 20 | 85 | User receives 1/4 the damage it inflicts in recoil. |
1 | Magnet Rise | Electric |
Status | — | 10 | — | User is immune to Ground moves and effects for five turns. |
23 | Pursuit | Dark |
Physical | 40 | 20 | 100 | Has double power against, and can hit, Pokémon attempting to switch out. |
26 | Bullet Punch | Steel |
Physical | 40 | 30 | 100 | Inflicts regular damage with no additional effect. |
29 | Miracle Eye | Psychic |
Status | — | 40 | — | Forces the target to have no evasion, and allows it to be hit by Psychic moves even if it's Dark. |
32 | Zen Headbutt | Psychic |
Physical | 80 | 15 | 90 | Has a 20% chance to make the target flinch. |
35 | Scary Face | Normal |
Status | — | 10 | 100 | Lowers the target's Speed by two stages. |
38 | Psychic | Psychic |
Special | 90 | 10 | 100 | Has a 10% chance to lower the target's Special Defense by one stage. |
41 | Agility | Psychic |
Status | — | 30 | — | Raises the user's Speed by two stages. |
44 | Meteor Mash | Steel |
Physical | 90 | 10 | 90 | Has a 20% chance to raise the user's Attack by one stage. |
47 | Iron Defense | Steel |
Status | — | 15 | — | Raises the user's Defense by two stages. |
50 | Hyper Beam | Normal |
Special | 150 | 5 | 90 | User foregoes its next turn to recharge. |
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