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Description

HARIYAMA practices its straight-arm slaps in any number of locations. One hit of this POKéMON’s powerful, openhanded, straight-arm punches could snap a telephone pole in two.

Types

Fighting

Weaknesses

Flying2x
Psychic2x
Fairy2x

Pokémon Data

Number297
Height2.3m; Weight: 253.8kg
Gender 25% ♀, 75% ♂
Abilities Thick Fat, Guts, Sheer Force
Generation Generation III

Base Stats

StatValue
HP
144
Speed
50
Attack
120
Defense
60
Special Attack
40
Special Defense
60

Evolutions

Moves List

Move list for Ultra Sun & Ultra Moon

LevelMoveTypeClassPowPPAccEffect
1 Sand Attack
Ground
Status 15 100 Lowers the target's accuracy by one stage.
1 Tackle
Normal
Physical 40 35 100 Inflicts regular damage with no additional effect.
1 Focus Energy
Normal
Status 30 Increases the user's chance to score a critical hit.
1 Brine
Water
Special 65 10 100 Has double power against Pokémon that have less than half their max HP remaining.
1 Arm Thrust
Fighting
Physical 15 20 100 Hits 2-5 times in one turn.
10 Fake Out
Normal
Physical 40 10 100 Can only be used as the first move after the user enters battle. Causes the target to flinch.
13 Force Palm
Fighting
Physical 60 10 100 Has a 30% chance to paralyze the target.
16 Whirlwind
Normal
Status 20 Immediately ends wild battles. Forces trainers to switch Pokémon.
19 Knock Off
Dark
Physical 65 20 100 Target drops its held item.
22 Vital Throw
Fighting
Physical 70 10 Never misses.
26 Belly Drum
Normal
Status 10 User pays half its max HP to max out its Attack.
30 Smelling Salts
Normal
Physical 70 10 100 If the target is paralyzed, inflicts double damage and cures the paralysis.
34 Seismic Toss
Fighting
Physical 20 100 Inflicts damage equal to the user's level.
38 Wake-Up Slap
Fighting
Physical 70 10 100 If the target is asleep, has double power and wakes it up.
42 Endure
Normal
Status 10 Prevents the user's HP from lowering below 1 this turn.
46 Close Combat
Fighting
Physical 120 5 100 Lowers the user's Defense and Special Defense by one stage after inflicting damage.
50 Reversal
Fighting
Physical 15 100 Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.
54 Heavy Slam
Steel
Physical 10 100 Power is higher when the user weighs more than the target, up to a maximum of 120.
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