Hariyama - #297
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Description
HARIYAMA practices its straight-arm slaps in any number of locations. One hit of this POKéMON’s powerful, openhanded, straight-arm punches could snap a telephone pole in two.
Types
Fighting
Weaknesses
Flying2x
Psychic2x
Fairy2x
Pokémon Data
Number | 297 |
---|---|
Height | 2.3m; Weight: 253.8kg |
Gender | 25% ♀, 75% ♂ |
Abilities | Thick Fat, Guts, Sheer Force |
Generation | Generation III |
Base Stats
Stat | Value |
---|---|
HP |
144
|
Speed |
50
|
Attack |
120
|
Defense |
60
|
Special Attack |
40
|
Special Defense |
60
|
Evolutions
Moves List
Move list for Ultra Sun & Ultra Moon
Level | Move | Type | Class | Pow | PP | Acc | Effect |
---|---|---|---|---|---|---|---|
1 | Sand Attack | Ground |
Status | — | 15 | 100 | Lowers the target's accuracy by one stage. |
1 | Tackle | Normal |
Physical | 40 | 35 | 100 | Inflicts regular damage with no additional effect. |
1 | Focus Energy | Normal |
Status | — | 30 | — | Increases the user's chance to score a critical hit. |
1 | Brine | Water |
Special | 65 | 10 | 100 | Has double power against Pokémon that have less than half their max HP remaining. |
1 | Arm Thrust | Fighting |
Physical | 15 | 20 | 100 | Hits 2-5 times in one turn. |
10 | Fake Out | Normal |
Physical | 40 | 10 | 100 | Can only be used as the first move after the user enters battle. Causes the target to flinch. |
13 | Force Palm | Fighting |
Physical | 60 | 10 | 100 | Has a 30% chance to paralyze the target. |
16 | Whirlwind | Normal |
Status | — | 20 | — | Immediately ends wild battles. Forces trainers to switch Pokémon. |
19 | Knock Off | Dark |
Physical | 65 | 20 | 100 | Target drops its held item. |
22 | Vital Throw | Fighting |
Physical | 70 | 10 | — | Never misses. |
26 | Belly Drum | Normal |
Status | — | 10 | — | User pays half its max HP to max out its Attack. |
30 | Smelling Salts | Normal |
Physical | 70 | 10 | 100 | If the target is paralyzed, inflicts double damage and cures the paralysis. |
34 | Seismic Toss | Fighting |
Physical | — | 20 | 100 | Inflicts damage equal to the user's level. |
38 | Wake-Up Slap | Fighting |
Physical | 70 | 10 | 100 | If the target is asleep, has double power and wakes it up. |
42 | Endure | Normal |
Status | — | 10 | — | Prevents the user's HP from lowering below 1 this turn. |
46 | Close Combat | Fighting |
Physical | 120 | 5 | 100 | Lowers the user's Defense and Special Defense by one stage after inflicting damage. |
50 | Reversal | Fighting |
Physical | — | 15 | 100 | Inflicts more damage when the user has less HP remaining, with a maximum of 200 power. |
54 | Heavy Slam | Steel |
Physical | — | 10 | 100 | Power is higher when the user weighs more than the target, up to a maximum of 120. |
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