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Description

It fights by swinging around its three spiky feelers. A hit from these steel spikes can reduce a boulder to rubble.

Types

Grass
Steel

Weaknesses

Fire4x
Fighting2x

Pokémon Data

Number598
Height1.0m; Weight: 110.0kg
Gender 50% ♀, 50% ♂
Abilities Iron Barbs, Anticipation
Generation Generation V

Base Stats

StatValue
HP
74
Speed
20
Attack
94
Defense
131
Special Attack
54
Special Defense
116

Evolutions

Moves List

Move list for Ultra Sun & Ultra Moon

LevelMoveTypeClassPowPPAccEffect
0 Power Whip
Grass
Physical 120 10 85 Inflicts regular damage with no additional effect.
1 Tackle
Normal
Physical 40 35 100 Inflicts regular damage with no additional effect.
1 Harden
Normal
Status 30 Raises the user's Defense by one stage.
1 Rock Climb
Normal
Physical 90 20 85 Has a 20% chance to confuse the target.
1 Curse
Ghost
Status 10 Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense.
1 Rollout
Rock
Physical 30 20 90 Power doubles every turn this move is used in succession after the first, resetting after five turns.
14 Metal Claw
Steel
Physical 50 35 95 Has a 10% chance to raise the user's Attack by one stage.
18 Pin Missile
Bug
Physical 25 20 95 Hits 2-5 times in one turn.
21 Gyro Ball
Steel
Physical 5 100 Power raises when the user has lower Speed, up to a maximum of 150.
26 Iron Defense
Steel
Status 15 Raises the user's Defense by two stages.
30 Mirror Shot
Steel
Special 65 10 85 Has a 30% chance to lower the target's accuracy by one stage.
35 Ingrain
Grass
Status 20 Prevents the user from leaving battle. User regains 1/16 of its max HP every turn.
38 Self-Destruct
Normal
Physical 200 5 100 User faints.
46 Iron Head
Steel
Physical 80 15 100 Has a 30% chance to make the target flinch.
53 Payback
Dark
Physical 50 10 100 Power is doubled if the target has already moved this turn.
61 Flash Cannon
Steel
Special 80 10 100 Has a 10% chance to lower the target's Special Defense by one stage.
67 Explosion
Normal
Physical 250 5 100 User faints.
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