Electrode - #101
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Description
It stores electric energy under very high pressure. It often explodes with little or no provocation.
Types
Electric
Weaknesses
Ground2x
Pokémon Data
Number | 101 |
---|---|
Height | 1.2m; Weight: 66.6kg |
Gender | -- |
Abilities | Soundproof, Static, Aftermath |
Generation | Generation I |
Base Stats
Stat | Value |
---|---|
HP |
60
|
Speed |
150
|
Attack |
50
|
Defense |
70
|
Special Attack |
80
|
Special Defense |
80
|
Evolutions
Moves List
Move list for Ultra Sun & Ultra Moon
Level | Move | Type | Class | Pow | PP | Acc | Effect |
---|---|---|---|---|---|---|---|
1 | Tackle | Normal |
Physical | 40 | 35 | 100 | Inflicts regular damage with no additional effect. |
1 | Sonic Boom | Normal |
Special | — | 20 | 90 | Inflicts 20 points of damage. |
1 | Eerie Impulse | Electric |
Status | — | 15 | 100 | Lowers the target's Special Attack by two stages. |
1 | Charge | Electric |
Status | — | 20 | — | Raises the user's Special Defense by one stage. User's Electric moves have doubled power next turn. |
1 | Magnetic Flux | Electric |
Status | — | 20 | — | Raises the Defense and Special Defense of all friendly Pokémon with plus or minus by one stage. |
9 | Spark | Electric |
Physical | 65 | 20 | 100 | Has a 30% chance to paralyze the target. |
11 | Rollout | Rock |
Physical | 30 | 20 | 90 | Power doubles every turn this move is used in succession after the first, resetting after five turns. |
13 | Screech | Normal |
Status | — | 40 | 85 | Lowers the target's Defense by two stages. |
16 | Charge Beam | Electric |
Special | 50 | 10 | 90 | Has a 70% chance to raise the user's Special Attack by one stage. |
20 | Swift | Normal |
Special | 60 | 20 | — | Never misses. |
22 | Electro Ball | Electric |
Special | — | 10 | 100 | Power is higher when the user has greater Speed than the target, up to a maximum of 150. |
26 | Self-Destruct | Normal |
Physical | 200 | 5 | 100 | User faints. |
29 | Light Screen | Psychic |
Status | — | 30 | — | Reduces damage from special attacks by 50% for five turns. |
36 | Magnet Rise | Electric |
Status | — | 10 | — | User is immune to Ground moves and effects for five turns. |
41 | Discharge | Electric |
Special | 80 | 15 | 100 | Has a 30% chance to paralyze the target. |
47 | Explosion | Normal |
Physical | 250 | 5 | 100 | User faints. |
54 | Gyro Ball | Steel |
Physical | — | 5 | 100 | Power raises when the user has lower Speed, up to a maximum of 150. |
58 | Mirror Coat | Psychic |
Special | — | 20 | 100 | Inflicts twice the damage the user received from the last special hit it took. |
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