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Description

It stores electric energy under very high pressure. It often explodes with little or no provocation.

Types

Electric

Weaknesses

Ground2x

Pokémon Data

Number101
Height1.2m; Weight: 66.6kg
Gender --
Abilities Soundproof, Static, Aftermath
Generation Generation I

Base Stats

StatValue
HP
60
Speed
150
Attack
50
Defense
70
Special Attack
80
Special Defense
80

Evolutions

Moves List

Move list for Ultra Sun & Ultra Moon

LevelMoveTypeClassPowPPAccEffect
1 Tackle
Normal
Physical 40 35 100 Inflicts regular damage with no additional effect.
1 Sonic Boom
Normal
Special 20 90 Inflicts 20 points of damage.
1 Eerie Impulse
Electric
Status 15 100 Lowers the target's Special Attack by two stages.
1 Charge
Electric
Status 20 Raises the user's Special Defense by one stage. User's Electric moves have doubled power next turn.
1 Magnetic Flux
Electric
Status 20 Raises the Defense and Special Defense of all friendly Pokémon with plus or minus by one stage.
9 Spark
Electric
Physical 65 20 100 Has a 30% chance to paralyze the target.
11 Rollout
Rock
Physical 30 20 90 Power doubles every turn this move is used in succession after the first, resetting after five turns.
13 Screech
Normal
Status 40 85 Lowers the target's Defense by two stages.
16 Charge Beam
Electric
Special 50 10 90 Has a 70% chance to raise the user's Special Attack by one stage.
20 Swift
Normal
Special 60 20 Never misses.
22 Electro Ball
Electric
Special 10 100 Power is higher when the user has greater Speed than the target, up to a maximum of 150.
26 Self-Destruct
Normal
Physical 200 5 100 User faints.
29 Light Screen
Psychic
Status 30 Reduces damage from special attacks by 50% for five turns.
36 Magnet Rise
Electric
Status 10 User is immune to Ground moves and effects for five turns.
41 Discharge
Electric
Special 80 15 100 Has a 30% chance to paralyze the target.
47 Explosion
Normal
Physical 250 5 100 User faints.
54 Gyro Ball
Steel
Physical 5 100 Power raises when the user has lower Speed, up to a maximum of 150.
58 Mirror Coat
Psychic
Special 20 100 Inflicts twice the damage the user received from the last special hit it took.
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