Dusknoir - #477
← Back to Pokédex ← Back to Big Trouble in Little Galar (Part 2)
Description
The antenna on its head captures radio waves from the world of spirits that command it to take people there.
Types
Ghost
Weaknesses
Ghost2x
Dark2x
Pokémon Data
Number | 477 |
---|---|
Height | 2.2m; Weight: 106.6kg |
Gender | 50% ♀, 50% ♂ |
Abilities | Pressure, Frisk |
Generation | Generation IV |
Base Stats
Stat | Value |
---|---|
HP |
45
|
Speed |
45
|
Attack |
100
|
Defense |
135
|
Special Attack |
65
|
Special Defense |
135
|
Evolutions
Moves List
Move list for Ultra Sun & Ultra Moon
Level | Move | Type | Class | Pow | PP | Acc | Effect |
---|---|---|---|---|---|---|---|
1 | Fire Punch | Fire |
Physical | 75 | 15 | 100 | Has a 10% chance to burn the target. |
1 | Gravity | Psychic |
Status | — | 5 | — | Disables moves and immunities that involve flying or levitating for five turns. |
1 | Astonish | Ghost |
Physical | 30 | 15 | 100 | Has a 30% chance to make the target flinch. |
1 | Future Sight | Psychic |
Special | 120 | 10 | 100 | Hits the target two turns later. |
1 | Ice Punch | Ice |
Physical | 75 | 15 | 100 | Has a 10% chance to freeze the target. |
1 | Shadow Punch | Ghost |
Physical | 60 | 20 | — | Never misses. |
1 | Night Shade | Ghost |
Special | — | 15 | 100 | Inflicts damage equal to the user's level. |
1 | Disable | Normal |
Status | — | 20 | 100 | Disables the target's last used move for 1-8 turns. |
1 | Leer | Normal |
Status | — | 30 | 100 | Lowers the target's Defense by one stage. |
1 | Bind | Normal |
Physical | 15 | 20 | 85 | Prevents the target from fleeing and inflicts damage for 2-5 turns. |
1 | Thunder Punch | Electric |
Physical | 75 | 15 | 100 | Has a 10% chance to paralyze the target. |
14 | Foresight | Normal |
Status | — | 40 | — | Forces the target to have no Evade, and allows it to be hit by Normal and Fighting moves even if it's a Ghost. |
17 | Shadow Sneak | Ghost |
Physical | 40 | 30 | 100 | Inflicts regular damage with no additional effect. |
22 | Pursuit | Dark |
Physical | 40 | 20 | 100 | Has double power against, and can hit, Pokémon attempting to switch out. |
25 | Will-O-Wisp | Fire |
Status | — | 15 | 85 | Burns the target. |
30 | Confuse Ray | Ghost |
Status | — | 10 | 100 | Confuses the target. |
33 | Curse | Ghost |
Status | — | 10 | — | Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense. |
40 | Hex | Ghost |
Special | 65 | 10 | 100 | Has double power if the target has a major status ailment. |
45 | Shadow Ball | Ghost |
Special | 80 | 15 | 100 | Has a 20% chance to lower the target's Special Defense by one stage. |
52 | Mean Look | Normal |
Status | — | 5 | — | Prevents the target from leaving battle. |
57 | Payback | Dark |
Physical | 50 | 10 | 100 | Power is doubled if the target has already moved this turn. |
No Comments