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Description

When spotted, this POKéMON escapes backward by furi­ ously boring into the ground with its tail.

Types

Normal

Weaknesses

Fighting2x

Pokémon Data

Number206
Height1.5m; Weight: 14.0kg
Gender 50% ♀, 50% ♂
Abilities Serene Grace, Run Away, Rattled
Generation Generation II

Base Stats

StatValue
HP
100
Speed
45
Attack
70
Defense
70
Special Attack
65
Special Defense
65

Moves List

Move list for Ultra Sun & Ultra Moon

LevelMoveTypeClassPowPPAccEffect
1 Defense Curl
Normal
Status 40 Raises user's Defense by one stage.
1 Rage
Normal
Physical 20 20 100 If the user is hit after using this move, its Attack rises by one stage.
3 Rollout
Rock
Physical 30 20 90 Power doubles every turn this move is used in succession after the first, resetting after five turns.
6 Spite
Ghost
Status 10 100 Lowers the PP of the target's last used move by 4.
8 Pursuit
Dark
Physical 40 20 100 Has double power against, and can hit, Pokémon attempting to switch out.
11 Screech
Normal
Status 40 85 Lowers the target's Defense by two stages.
13 Mud-Slap
Ground
Special 20 10 100 Has a 100% chance to lower the target's accuracy by one stage.
16 Yawn
Normal
Status 10 Target sleeps at the end of the next turn.
18 Ancient Power
Rock
Special 60 5 100 Has a 10% chance to raise all of the user's stats by one stage.
21 Body Slam
Normal
Physical 85 15 100 Has a 30% chance to paralyze the target.
23 Drill Run
Ground
Physical 80 10 95 Has an increased chance for a critical hit.
26 Roost
Flying
Status 10 Heals the user by half its max HP.
28 Take Down
Normal
Physical 90 20 85 User receives 1/4 the damage it inflicts in recoil.
31 Coil
Poison
Status 20 Raises the user's Attack, Defense, and accuracy by one stage each.
33 Dig
Ground
Physical 80 10 100 User digs underground, dodging all attacks, and hits next turn.
36 Glare
Normal
Status 30 100 Paralyzes the target.
38 Double-Edge
Normal
Physical 120 15 100 User receives 1/3 the damage inflicted in recoil.
41 Endeavor
Normal
Physical 5 100 Lowers the target's HP to equal the user's.
43 Air Slash
Flying
Special 75 15 95 Has a 30% chance to make the target flinch.
46 Dragon Rush
Dragon
Physical 100 10 75 Has a 20% chance to make the target flinch.
48 Endure
Normal
Status 10 Prevents the user's HP from lowering below 1 this turn.
51 Flail
Normal
Physical 15 100 Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.
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