Drifblim - #426
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Description
It’s drowzy in daytime, but flies off in the evening in big groups. No one knows where they go.
Types
Ghost
Flying
Weaknesses
Ghost2x
Dark2x
Rock2x
Electric2x
Ice2x
Pokémon Data
Number | 426 |
---|---|
Height | 1.2m; Weight: 15.0kg |
Gender | 50% ♀, 50% ♂ |
Abilities | Aftermath, Unburden, Flare Boost |
Generation | Generation IV |
Base Stats
Stat | Value |
---|---|
HP |
150
|
Speed |
80
|
Attack |
80
|
Defense |
44
|
Special Attack |
90
|
Special Defense |
54
|
Evolutions
Moves List
Move list for Ultra Sun & Ultra Moon
Level | Move | Type | Class | Pow | PP | Acc | Effect |
---|---|---|---|---|---|---|---|
1 | Gust | Flying |
Special | 40 | 35 | 100 | Inflicts regular damage and can hit Pokémon in the air. |
1 | Minimize | Normal |
Status | — | 10 | — | Raises the user's evasion by two stages. |
1 | Constrict | Normal |
Physical | 10 | 35 | 100 | Has a 10% chance to lower the target's Speed by one stage. |
1 | Astonish | Ghost |
Physical | 30 | 15 | 100 | Has a 30% chance to make the target flinch. |
1 | Phantom Force | Ghost |
Physical | 90 | 10 | 100 | User vanishes, dodging all attacks, and hits next turn. Hits through Protect and Detect. |
13 | Focus Energy | Normal |
Status | — | 30 | — | Increases the user's chance to score a critical hit. |
16 | Payback | Dark |
Physical | 50 | 10 | 100 | Power is doubled if the target has already moved this turn. |
20 | Ominous Wind | Ghost |
Special | 60 | 5 | 100 | Has a 10% chance to raise all of the user's stats by one stage. |
25 | Stockpile | Normal |
Status | — | 20 | — | Stores energy up to three times for use with Spit Up and Swallow. |
27 | Hex | Ghost |
Special | 65 | 10 | 100 | Has double power if the target has a major status ailment. |
34 | Spit Up | Normal |
Special | — | 10 | 100 | Power is 100 times the amount of energy Stockpiled. |
34 | Swallow | Normal |
Status | — | 10 | — | Recovers 1/4 HP after one Stockpile, 1/2 HP after two Stockpiles, or full HP after three Stockpiles. |
40 | Shadow Ball | Ghost |
Special | 80 | 15 | 100 | Has a 20% chance to lower the target's Special Defense by one stage. |
46 | Amnesia | Psychic |
Status | — | 20 | — | Raises the user's Special Defense by two stages. |
52 | Baton Pass | Normal |
Status | — | 40 | — | Allows the trainer to switch out the user and pass effects along to its replacement. |
60 | Explosion | Normal |
Physical | 250 | 5 | 100 | User faints. |
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