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Description

With their powerful ears, they can heft boulders of a ton or more with ease. They can be a big help at construction sites.

Types

Normal
Ground

Weaknesses

Fighting2x
Water2x
Grass2x
Ice2x

Pokémon Data

Number660
Height1.0m; Weight: 42.4kg
Gender 50% ♀, 50% ♂
Abilities Pickup, Cheek Pouch, Huge Power
Generation Generation VI

Base Stats

StatValue
HP
85
Speed
78
Attack
56
Defense
77
Special Attack
50
Special Defense
77

Evolutions

Moves List

Move list for Ultra Sun & Ultra Moon

LevelMoveTypeClassPowPPAccEffect
1 Rototiller
Ground
Status 10 Raises the Attack and Special Attack of all grass Pokémon in battle.
1 Bulldoze
Ground
Physical 60 20 100 Has a 100% chance to lower the target's Speed by one stage.
1 Tackle
Normal
Physical 40 35 100 Inflicts regular damage with no additional effect.
1 Hammer Arm
Fighting
Physical 100 10 90 Lowers user's Speed by one stage.
1 Leer
Normal
Status 30 100 Lowers the target's Defense by one stage.
1 Swords Dance
Normal
Status 20 Raises the user's Attack by two stages.
1 Agility
Psychic
Status 30 Raises the user's Speed by two stages.
7 Quick Attack
Normal
Physical 40 30 100 Inflicts regular damage with no additional effect.
13 Mud-Slap
Ground
Special 20 10 100 Has a 100% chance to lower the target's accuracy by one stage.
13 Double Slap
Normal
Physical 15 10 85 Hits 2-5 times in one turn.
15 Take Down
Normal
Physical 90 20 85 User receives 1/4 the damage it inflicts in recoil.
18 Mud Shot
Ground
Special 55 15 95 Has a 100% chance to lower the target's Speed by one stage.
21 Double Kick
Fighting
Physical 30 30 100 Hits twice in one turn.
27 Odor Sleuth
Normal
Status 40 Forces the target to have no Evade, and allows it to be hit by Normal and Fighting moves even if it's a Ghost.
32 Flail
Normal
Physical 15 100 Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.
37 Dig
Ground
Physical 80 10 100 User digs underground, dodging all attacks, and hits next turn.
43 Bounce
Flying
Physical 85 5 85 User bounces high into the air, dodging all attacks, and hits next turn.
48 Super Fang
Normal
Physical 10 90 Inflicts damage equal to half the target's HP.
54 Facade
Normal
Physical 70 20 100 Power doubles if user is burned, paralyzed, or poisoned.
57 Earthquake
Ground
Physical 100 10 100 Inflicts regular damage and can hit Dig users.
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