Bibarel - #400
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Description
It makes its nest by damming streams with bark and mud. It is known as an industrious worker.
Types
Normal
Water
Weaknesses
Fighting2x
Grass2x
Electric2x
Pokémon Data
Number | 400 |
---|---|
Height | 1.0m; Weight: 31.5kg |
Gender | 50% ♀, 50% ♂ |
Abilities | Simple, Unaware, Moody |
Generation | Generation IV |
Base Stats
Stat | Value |
---|---|
HP |
79
|
Speed |
71
|
Attack |
85
|
Defense |
60
|
Special Attack |
55
|
Special Defense |
60
|
Evolutions
Moves List
Move list for Ultra Sun & Ultra Moon
Level | Move | Type | Class | Pow | PP | Acc | Effect |
---|---|---|---|---|---|---|---|
0 | Water Gun | Water |
Special | 40 | 25 | 100 | Inflicts regular damage with no additional effect. |
1 | Rototiller | Ground |
Status | — | 10 | — | Raises the Attack and Special Attack of all grass Pokémon in battle. |
1 | Tackle | Normal |
Physical | 40 | 35 | 100 | Inflicts regular damage with no additional effect. |
1 | Aqua Jet | Water |
Physical | 40 | 20 | 100 | Inflicts regular damage with no additional effect. |
1 | Growl | Normal |
Status | — | 40 | 100 | Lowers the target's Attack by one stage. |
5 | Defense Curl | Normal |
Status | — | 40 | — | Raises user's Defense by one stage. |
9 | Rollout | Rock |
Physical | 30 | 20 | 90 | Power doubles every turn this move is used in succession after the first, resetting after five turns. |
13 | Headbutt | Normal |
Physical | 70 | 15 | 100 | Has a 30% chance to make the target flinch. |
18 | Hyper Fang | Normal |
Physical | 80 | 15 | 90 | Has a 10% chance to make the target flinch. |
23 | Yawn | Normal |
Status | — | 10 | — | Target sleeps at the end of the next turn. |
28 | Crunch | Dark |
Physical | 80 | 15 | 100 | Has a 20% chance to lower the target's Defense by one stage. |
33 | Take Down | Normal |
Physical | 90 | 20 | 85 | User receives 1/4 the damage it inflicts in recoil. |
38 | Super Fang | Normal |
Physical | — | 10 | 90 | Inflicts damage equal to half the target's HP. |
43 | Swords Dance | Normal |
Status | — | 20 | — | Raises the user's Attack by two stages. |
48 | Amnesia | Psychic |
Status | — | 20 | — | Raises the user's Special Defense by two stages. |
53 | Superpower | Fighting |
Physical | 120 | 5 | 100 | Lowers the user's Attack and Defense by one stage after inflicting damage. |
58 | Curse | Ghost |
Status | — | 10 | — | Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense. |
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