Icon | Title/Description | Category | Subcategory |
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Icon | Title | In-game Description | Description | Background / History | Society | Layout | Inhabitants | Notable Loot | Notes | Creatures | Bugs | How to obtain control | Trivia | Related Add-on | Zone/Region | Zone Reference | Map Icon Type | Related Quests |
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Abernathy Farm |
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Complete Returning the Favor, drive away or kill the Abernathy… |
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Lexington & Northwest Commonwealth |
Zone 1 |
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Boston Airport |
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Food cannot be grown at this location. Cannot build recruitment… |
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Complete Shadow of Steel or eliminate the Brotherhood of Steel… |
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Coastal Commonwealth |
Zone 4 |
Plane / Airport |
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Bunker Hill |
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Talk to Kessler after completing The Battle of Bunker Hill. … |
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Charlestown |
Zone 8 |
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Coastal Cottage |
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Can be used as a Railroad safehouse. |
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Eliminate the only raider that takes up residence. |
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Coastal Commonwealth |
Zone 4 |
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County Crossing |
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Complete a Minutemen quest. |
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Medford & North Central Commonwealth |
Zone 2 |
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Covenant |
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Side with Covenant during Human Error and speak to Jacob Orden,… |
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Medford & North Central Commonwealth |
Zone 2 |
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Croup Manor |
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Can be used as a Railroad safehouse. |
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Eliminate the resident feral ghouls (including the basement).… |
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Coastal Commonwealth |
Zone 4 |
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Dalton Farm |
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Complete second part of Blood Tide in Cassie Dalton’s quest.… |
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Medford & North Central Commonwealth |
Zone 2 |
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Far Harbor Related Add-on
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Echo Lake Lumber |
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Complete Turn Back the Fog and return to Small Bertha. |
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Far Harbor |
Factory |
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Egret Tours Marina |
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Kill Phyllis Daily, or access the personal logs in her terminal… |
Quincy & Southern Commonwealth |
Zone 6 |
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Finch Farm |
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Complete Out of the Fire or kill the members of the Finch family.… |
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Medford & North Central Commonwealth |
Zone 2 |
Farm |
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Graygarden |
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Complete Troubled Waters or kill the resident robots. |
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Western Commonwealth |
Zone 3 |
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Greentop Nursery |
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Complete a Minutemen quest. |
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Medford & North Central Commonwealth |
Zone 2 |
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Hangman's Alley |
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Can be used as a Railroad safehouse. |
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Eliminate the resident raiders. |
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The Fens |
Zone 9 |
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Home Plate |
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Home Plate is a potential settlement located within Diamond City,… |
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Home Plate features three entrances: a ground-level blue door… |
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All stations are outside in the market area. Restricted building… |
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Sometimes, after fast traveling to Home Plate, the map marker… |
Buy the key from Geneva at the Mayor’s Office in Diamond City… |
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The Fens |
Zone 9 |
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Jamaica Plain |
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Some workstations are outside the build area and unlinked. Can… |
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Eliminate the resident feral ghouls. |
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Quincy & Southern Commonwealth |
Zone 6 |
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Kingsport Lighthouse |
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Can be used as a Railroad safehouse. |
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Eliminate the resident Children of Atom worshipers and the feral… |
Coastal Commonwealth |
Zone 4 |
Piers & Wharf |
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Far Harbor Related Add-on
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Longfellow's Cabin |
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Complete Walk in the Park. |
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Far Harbor |
Tent |
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Murkwater Construction Site |
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There is a mirelurk queen that can respawn here after not visiting… |
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Eliminate the resident mirelurks. |
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Quincy & Southern Commonwealth |
Zone 6 |
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Far Harbor Related Add-on
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National Park Visitor's Center |
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Obtained after talking to Uncle Ken during The Hold Out. |
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Far Harbor |
Tents |
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Nordhagen Beach |
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Complete a Minutemen quest. |
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Coastal Commonwealth |
Zone 4 |
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Nuka-World Related Add-on
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Nuka-World Red Rocket |
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Complete Power Play or Open Season and restore power to the Nuka-World… |
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Nuka-World |
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Oberland Station |
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Complete a Minutemen quest. |
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Western Commonwealth |
Zone 3 |
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Outpost Zimonja |
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Can be used as a Railroad safehouse. |
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Eliminate the resident raiders. |
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Medford & North Central Commonwealth |
Zone 2 |
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Red Rocket Truck Stop |
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This is the place where Dogmeat will be first encountered. Can… |
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Settlement available by default. |
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Lexington & Northwest Commonwealth |
Zone 1 |
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Sanctuary Hills |
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This is the place the Sole Survivor lived in before evacuating… |
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Settlement available by default. |
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Lexington & Northwest Commonwealth |
Zone 1 |
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Somerville Place |
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Complete a Minutemen quest. |
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Natick & The Glowing Sea |
Zone 5 |
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Spectacle Island |
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Can be used as a Railroad safehouse. Has the largest build area… |
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Restore power to the circuit breaker and defeat the resident… |
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Quincy & Southern Commonwealth |
Zone 6 |
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Starlight Drive In |
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Can be used as a Railroad safehouse. |
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Eliminate the resident mole rats. |
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Lexington & Northwest Commonwealth |
Zone 1 |
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Sunshine Tidings co-op |
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Can be used as a Railroad safehouse. |
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Eliminate the resident feral ghouls. |
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Lexington & Northwest Commonwealth |
Zone 1 |
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Taffington Boathouse |
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Can be used as a Railroad safehouse. |
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Eliminate the resident bloodbugs. |
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Tenpines Bluff |
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One of the common settlements where the Sole Survivor can be… |
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Complete a Minutemen quest. |
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Lexington & Northwest Commonwealth |
Zone 1 |
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Automatron Related Add-on
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The Mechanist's Lair |
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The Mechanist’s lair, formerly the United States of America Robotics… |
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Access to the lair becomes available after completing the quest… |
The Mechanist Various robots, including Sparks, Eyebots, Robobrains,… |
Various robot parts models scattered throughout. Nuka-Cola Quantums,… |
Food cannot be grown at this location. Cannot build recruitment… |
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Complete Restoring Order. |
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Automatron |
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The Slog |
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An interesting place, The Slogg is populated entirely by Ghouls… |
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A unique tarberry farm centered around a pre-War swimming pool.… |
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Complete a Minutemen quest. |
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Medford & North Central Commonwealth |
Zone 2 |
Farm |
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Vault 88 |
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Complete Better Living Underground. |
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Warwick Homestead |
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Complete Building a Better Crop or complete a Minutemen quest.… |
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Quincy & Southern Commonwealth |
Zone 6 |
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