Evilities have been a mechanic in the Disgaea series since they debuted in Disgaea 3: Absence of Justice. They are passive abilities that can be equipped to your characters, with a wide ranged of effects. This page will list all of the Evilities that unlock for the Ninja class, as well as point out any standout Evilities that can be good for builds.
In order to get the Common Evilities from the Classes for other characters, you will need to increase the Class Proficiency for that characters through the subclass system. For example, if you wish to get the Warrior Evilities for Zed, then you need to set the Warrior as his subclass and rank it up, then purchase them from the Skill Shop. Every class has five Common Evilities, with each rank adding an additional Evility to the shop, so you need at least Rank 5 to get all of the Common Evilities from a single class.
As far as Unique Evilities go, each of the classes will have one that will be stuck on that character and cannot be changed out at all. In order to get the classes’ Unique Evilities on other characters, you will first need to master that class through the subclass system. After doing that, you will then need to unlock an Unique Evility slot for that character. For more information on that, visit the How to Unlock More Evility Slots page.
Ninja’s Unique Evility¶
The Ninja’s Unique Evility is called Mirage, and it gives the unit a 50% chance of evading when attacked from an adjacent panel. This could be pretty good on a tank-like character, since it allows them a chance to avoid damage altogether. However, it is a flip of a coin on whether you actually avoid the attack or not.
List of Common Evilities (Ninja)¶
Icon | Common Evility | Description | Mana Cost | Slots |
---|---|---|---|---|
Sharp Eye | Increase critical rate by 5% | 100 | 2 | |
Sasuke | Increase movement by 1 and jump power by 30 | 250 | 3 | |
Counter Dodge | Evade all counter-attacks | 1,000 | 4 | |
Assassination | Increase damage dealt by 30% when attacking from behind | 2,500 | 4 | |
Secret Recon | Increase movement by 5, but Max HP becomes 1 | 5,000 | 4 |
The biggest takeaway from the Ninja’s Common Evilities is Counter Dodge, which allows the unit to dodge all counter-attacks. Put this on a character who has a bunch of other counter-related Evilities to make them just a force to be reckoned with on the battlefield. Sharp Eye might be a decent afterthought, considering there isn’t a whole lot of ways to increase your critical hit rate. The others are either not all too important, or simply situational.
No Comments