Description
Glowing eyes, rotten, stinky flesh and disgusting black nails. We’ve found a Carmine Sentry! Quill, don’t fail me now!
One thing I must remark on immediately: All Hexed Souls are tireless, therefore it is pointless to try to exhaust them.
Carmine Sentries were seasoned warriors in life. They are not mindless
Putrids, but expert fencers. They don’t seem very heavy though, so it shouldn’t be difficult to break through their defense.
These abhorrent creatures don’t scare me so much anymore, which should help me take notes:
Spearmen are very dangerous. They keep their distance and bide their time to attack.
If we don’t have a blade with a similar range, the best strategy is to dodge/block, attacking when close enough and immediately retreating to avoid their retaliation.
Not much I can continue to learn from these enemies. Here are my final notes:
These enemies, like many others, can wear diverse armor types on their head, torso and arms. Aran must pay attention before striking to avoid damaging his blades more than necessary.
They might be dead, but they coordinate well and are very dangerous when attacking in groups. They have no honor, so they love to attack from behind.
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