Hold Person Enchantment
Effects/Special Abilities
Hold a humanoid enemy still. They can’t move, act or react. Attacks from within 3m are always Critical Hits.
10 turns
18mWIS SaveConcentration
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Hold a humanoid enemy still. They can’t move, act or react. Attacks from within 3m are always Critical Hits.
10 turns
18mWIS SaveConcentration
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