Encrusted with Frost Equipment Features
Provided By
Coldbrim Hat
Helmet
Winter's Clutches
Gloves
Effects/Special Abilities
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Affected entity has Disadvantage on Dexterity Saving Throws.
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When there are 7 or more turns remaining, the entity must succeed a Constitution Saving Throw or take 1d4 Cold Damage and become Frozen (Frozen DC 12 Constitution Save.) On a successful save, it only takes half damage. Afterward, the frost sloughs away.
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Removed by Burning
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