Upon beating the Borderlands 3 main campaign, you’ll unlock a new difficulty modifier, titled Mayhem Mode, which will allow you alter your current game.
What does Mayhem Mode do?¶
In order to use Mayhem Mode, you’ll have to take the artifact in Sanctuary, opposite Tannis’ lab and place it into one of the three slots there. The right slot will activate Mayhem I, the left will activate Mayhem II and the central slot will activate Mayhem III. Once Mayhem Mode is active, you’ll see a red skull under your XP Bar informing you that it’s currently active.
Each level of Mayhem Mode will always increase the following variables in your game:
Variable | Mayhem I | Mayhem II | Mayhem III |
---|---|---|---|
XP | +10% | +30% | +50% |
Cash/Eridium | +30% | +60% | +100% |
Luck (Rare Drop Rate) | +100% | +300% | +500% |
Enemy Health | +15% | +75% | +150% |
Enemy Shield | +25% | +100% | +200% |
Enemy Armor | +25% | +100% | +200% |
As you can see from the table above, you’ll receive greater rewards at the expense of more difficulty enemies. Additionally, new enemy types will spawn and the chance for Anointed grade Equipment can drop from the enemies, further improving the skills of your characters.
This is not all though, as on top of these guaranteed variable changes, you’ll also have to deal with random variables that will be generated when you spawn into any given Zone. Check the table below to see what potential changes you may see:
Mayhem I Potential Mods:¶
Variable | Effect |
---|---|
Bulletproof | Enemies take 15% less damage from normal bullets and attacks |
Insulated | Enemies take 15% less damage from Incendiary damage |
Icehard | Enemies take 15% less damage from Cryo damage |
Grounded | Enemies take 15% less damage from Shock damage |
Nuclear | Enemies take 15% less damage from Radiation damage |
Cowabunga! | Enemies take 15% less damage from Corrosive damage |
Savage | Enemies deal 10% more Weapon damage |
Swift | Enemy weapons have 7% increased Fire Rates |
Fortified | Enemies have additional 15% more Health |
Double Whammy | Enemies fire 1 additional Projectile |
Precision | Enemy weapons are 20% more Accurate |
Explosive | Enemy explosions have increased area of effect |
Overwhelming | Players recover 30% less Shield and Health Regen but Players gain 8% increased Movespeed, Fire Rate and Reload Speed |
Exposed | Players take more 15% damage from all Elemental damage but Players deal 15% more damage with Normal bullets |
Skillful | Players deal 20% less damage with all Guns but Players gain 25% increased Cooldown Rate and deal more Skill Damage |
Utilitarian | Players have 12% worse Accuracy and Handling but Players deal 30% increased Shield, Grenade, Melee, Slide and Ground Slam Damage |
Hit and Run | Players deal 20% less damage with Assault Rifles and Sniper Rifles but deal 20% increased damage with Pistols, SMGs and Shotguns |
Aim for the Head | Players deal 20% less damage with Pistols, SMGs and Shotguns but Players deal 20% more damage with Assault Rifles and Sniper Rifles |
You’re a Wizard | Players deal 30% less damage with Normal bullets but Players deal 30% more damage with all Elemental damage |
Sun’s Out, Guns Out | Players deal 16% less damage with Action Skills and Grenades but Players deal 15% more damage with Guns |
Mayhem II Potential Mods:¶
Variable | Effect |
---|---|
Defendarius | Enemies have a 5% chance to reflect projectiles |
Bulletproof | Enemies take 30% less damage from normal bullets and attacks |
Insulated | Enemies take 30% less damage from Incendiary damage |
Icehard | Enemies take 30% less damage from Cryo damage |
Grounded | Enemies take 30% less damage from Shock damage |
Nuclear | Enemies take 30% less damage from Radiation damage |
Cowabunga! | Enemies take 30% less damage from Corrosive damage |
Savage | Enemies deal 25% more Weapon Damage |
Swift | Enemy weapons have 14% increased Fire Rates |
Fortified | Enemies have additional 30% more Health |
Double Whammy | Enemies fire additional Projectile |
Precision | Enemy weapons are 35% more Accurate |
Explosive | Enemy explosions have increased are of effect |
Overwhelming | Players recover 50% less Shield and Health Regen but Players gain 12% increased Movespeed, Fire Rate and Reload Speed |
Exposed | Players take more 30% damage from all Elemental damage but Players deal 30% more damage with Normal bullets |
Skillful | Players deal 35% less damage with all Guns but Players gain 35% increased Cooldown Rate and deal more Skill Damage |
Utilitarian | Players have 24% worse Accuracy and Handling but Players deal 40% increased Shield, Grenade, Melee, Slide and Ground Slam Damage |
Hit and Run | Players deal 35% less damage with Assault Rifles and Sniper Rifles but deal 35% increased damage with Pistols, SMGs and Shotguns |
Aim for the Head | Players deal 35% less damage with Pistols, SMGs and Shotguns but Players deal 35% increased damage with Assault Rifles and Sniper Rifles |
You’re a Wizard | Players deal 50% less damage with Normal bullets but Players deal 50% more damage with all Elemental damage |
Sun’s Out, Guns Out | Players deal 33% less damage with Action Skills and Grenades but Players deal 25% more damage with Guns |
Mayhem III Potential Mods:¶
Variable | Effect |
---|---|
Eridium Masks | Enemies take 30% less damage from Critical Damage |
Defendarius | Enemies have 10% chance to Reflect projectiles back to player |
Bulletproof | Enemies take 50% less damage from normal bullets and attacks |
Insulated | Enemies take 50% less damage from Incendiary damage |
Icehard | Enemies take 50% less damage from Cryo damage |
Grounded | Enemies take 50% less damage from Shock damage |
Nuclear | Enemies take 50% less damage from Radiation damage |
Cowabunga! | Enemies take 50% less damage from Corrosive damage |
Savage | Enemies deal 40% more Weapon Damage |
Swift | Enemy weapons have 20% increased Fire Rates |
Fortified | Enemies have additional 45% more Health |
Double Whammy | Enemies fire 2 additional Projectiles |
Precision | Enemy weapons are 50% more Accurate |
Explosive | Enemy explosions have increased area of effect |
Overwhelming | Players recover 70% less Shield and Health Regen but Players gain 16% increased Movespeed, Fire Rate and Reload Speed |
Exposed | Players take more 45% damage from all Elemental damage but Players deal 45% more damage with Normal bullets |
Skillful | Players deal 50% less damage with all Guns but Players gain 45% increased Cooldown Rate and deal more Skill Damage |
Utilitarian | Players have 36% worse Accuracy and Handling but Players deal 50% increased Shield, Grenade, Melee, Slide and Ground Slam Damage |
Hit and Run | Players deal 50% less damage with Assault Rifles and Sniper Rifles but deal 50% increased damage with Pistols, SMGs and Shotguns |
Aim for the Head | Players deal 50% less damage with Pistols, SMGs and Shotguns but deal 50% increased damage with Assault Rifles and Sniper Rifles |
You’re a Wizard | Players deal 70% less damage with Normal bullets but Players deal 70% more damage with all Elemental damage |
Sun’s Out, Guns Out | Players deal 50% less damage with Action Skills and Grenades but Players deal 35% more damage with Guns |
The greatest rewards in Borderlands 3 can be obtained by playing on True Vault Hunter Mode with Mayhem III activated, just be prepared for a really tough time.
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