Updated Title Publisher
Updated Title Publisher
Updated Title
Published Title Score Editor's Choice
Published Title Score
Pokémon image

Description

When this legendary Pokémon’s wings and tail feathers spread wide and glow red, it absorbs the life force of living creatures.

Types

Dark
Flying

Weaknesses

Fairy2x
Rock2x
Electric2x
Ice2x

Pokémon Data

Number717
Height5.8m; Weight: 203.0kg
Gender --
Abilities Dark Aura
Generation Generation VI

Base Stats

StatValue
HP
126
Speed
99
Attack
131
Defense
95
Special Attack
131
Special Defense
98

Moves List

Move list for Ultra Sun & Ultra Moon

LevelMoveTypeClassPowPPAccEffect
1 Razor Wind
Normal
Special 80 10 100 Requires a turn to charge before attacking.
1 Roost
Flying
Status 10 Heals the user by half its max HP.
1 Hurricane
Flying
Special 110 10 70 Has a 30% chance to confuse the target.
1 Taunt
Dark
Status 20 100 For the next few turns, the target can only use damaging moves.
5 Double Team
Normal
Status 15 Raises the user's evasion by one stage.
10 Air Slash
Flying
Special 75 15 95 Has a 30% chance to make the target flinch.
18 Snarl
Dark
Special 55 15 95 Has a 100% chance to lower the target's Special Attack by one stage.
26 Oblivion Wing
Flying
Special 80 10 100 Drains 75% of the damage inflicted to heal the user.
35 Disable
Normal
Status 20 100 Disables the target's last used move for 1-8 turns.
44 Dark Pulse
Dark
Special 80 15 100 Has a 20% chance to make the target flinch.
51 Foul Play
Dark
Physical 95 15 100 Calculates damage with the target's attacking stat.
55 Phantom Force
Ghost
Physical 90 10 100 User vanishes, dodging all attacks, and hits next turn. Hits through Protect and Detect.
59 Psychic
Psychic
Special 90 10 100 Has a 10% chance to lower the target's Special Defense by one stage.
63 Dragon Rush
Dragon
Physical 100 10 75 Has a 20% chance to make the target flinch.
72 Focus Blast
Fighting
Special 120 5 70 Has a 10% chance to lower the target's Special Defense by one stage.
80 Sucker Punch
Dark
Physical 70 5 100 Only works if the target is about to use a damaging move.
88 Hyper Beam
Normal
Special 150 5 90 User foregoes its next turn to recharge.
93 Sky Attack
Flying
Physical 140 5 90 User charges for one turn before attacking. Has a 30% chance to make the target flinch.
No Comments
Subscribe to Premium to Remove Ads