Regigigas - #486
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Description
There is an enduring legend that states this Pokémon towed continents with ropes.
Types
Normal
Weaknesses
Fighting2x
Pokémon Data
Number | 486 |
---|---|
Height | 3.7m; Weight: 420.0kg |
Gender | -- |
Abilities | Slow Start |
Generation | Generation IV |
Base Stats
Stat | Value |
---|---|
HP |
110
|
Speed |
100
|
Attack |
160
|
Defense |
110
|
Special Attack |
80
|
Special Defense |
110
|
Moves List
Move list for Ultra Sun & Ultra Moon
Level | Move | Type | Class | Pow | PP | Acc | Effect |
---|---|---|---|---|---|---|---|
1 | Mega Punch | Normal |
Physical | 80 | 20 | 85 | Inflicts regular damage with no additional effect. |
1 | Fire Punch | Fire |
Physical | 75 | 15 | 100 | Has a 10% chance to burn the target. |
1 | Ice Punch | Ice |
Physical | 75 | 15 | 100 | Has a 10% chance to freeze the target. |
1 | Thunder Punch | Electric |
Physical | 75 | 15 | 100 | Has a 10% chance to paralyze the target. |
1 | Stomp | Normal |
Physical | 65 | 20 | 100 | Has a 30% chance to make the target flinch. |
1 | Confuse Ray | Ghost |
Status | — | 10 | 100 | Confuses the target. |
1 | Dizzy Punch | Normal |
Physical | 70 | 10 | 100 | Has a 20% chance to confuse the target. |
1 | Foresight | Normal |
Status | — | 40 | — | Forces the target to have no Evade, and allows it to be hit by Normal and Fighting moves even if it's a Ghost. |
1 | Knock Off | Dark |
Physical | 65 | 20 | 100 | Target drops its held item. |
1 | Crush Grip | Normal |
Physical | — | 5 | 100 | Power increases against targets with more HP remaining, up to a maximum of 121 power. |
1 | Heavy Slam | Steel |
Physical | — | 10 | 100 | Power is higher when the user weighs more than the target, up to a maximum of 120. |
25 | Revenge | Fighting |
Physical | 60 | 10 | 100 | Inflicts double damage if the user takes damage before attacking this turn. |
40 | Wide Guard | Rock |
Status | — | 10 | — | Prevents any multi-target moves from hitting friendly Pokémon this turn. |
50 | Zen Headbutt | Psychic |
Physical | 80 | 15 | 90 | Has a 20% chance to make the target flinch. |
65 | Payback | Dark |
Physical | 50 | 10 | 100 | Power is doubled if the target has already moved this turn. |
100 | Giga Impact | Normal |
Physical | 150 | 5 | 90 | User foregoes its next turn to recharge. |
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