Jirachi - #385
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Description
A legend states that JIRACHI will make true any wish that is written on notes attached to its head when it awakens. If this POKéMON senses danger, it will fight without awakening.
Types
Steel
Psychic
Weaknesses
Ground2x
Fire2x
Ghost2x
Dark2x
Pokémon Data
Number | 385 |
---|---|
Height | 0.3m; Weight: 1.1kg |
Gender | -- |
Abilities | Serene Grace |
Generation | Generation III |
Base Stats
Stat | Value |
---|---|
HP |
100
|
Speed |
100
|
Attack |
100
|
Defense |
100
|
Special Attack |
100
|
Special Defense |
100
|
Moves List
Move list for Ultra Sun & Ultra Moon
Level | Move | Type | Class | Pow | PP | Acc | Effect |
---|---|---|---|---|---|---|---|
1 | Confusion | Psychic |
Special | 50 | 25 | 100 | Has a 10% chance to confuse the target. |
1 | Wish | Normal |
Status | — | 10 | — | User will recover half its max HP at the end of the next turn. |
5 | Rest | Psychic |
Status | — | 10 | — | User sleeps for two turns, completely healing itself. |
10 | Swift | Normal |
Special | 60 | 20 | — | Never misses. |
15 | Helping Hand | Normal |
Status | — | 20 | — | Ally's next move inflicts half more damage. |
20 | Psychic | Psychic |
Special | 90 | 10 | 100 | Has a 10% chance to lower the target's Special Defense by one stage. |
25 | Refresh | Normal |
Status | — | 20 | — | Cleanses the user of a burn, paralysis, or poison. |
30 | Lucky Chant | Normal |
Status | — | 30 | — | Prevents the target from scoring critical hits for five turns. |
35 | Zen Headbutt | Psychic |
Physical | 80 | 15 | 90 | Has a 20% chance to make the target flinch. |
40 | Double-Edge | Normal |
Physical | 120 | 15 | 100 | User receives 1/3 the damage inflicted in recoil. |
45 | Gravity | Psychic |
Status | — | 5 | — | Disables moves and immunities that involve flying or levitating for five turns. |
50 | Healing Wish | Psychic |
Status | — | 10 | — | User faints. Its replacement has its HP fully restored and any major status effect removed. |
55 | Future Sight | Psychic |
Special | 120 | 10 | 100 | Hits the target two turns later. |
60 | Cosmic Power | Psychic |
Status | — | 20 | — | Raises the user's Defense and Special Defense by one stage. |
65 | Last Resort | Normal |
Physical | 140 | 5 | 100 | Can only be used after all of the user's other moves have been used. |
70 | Doom Desire | Steel |
Special | 140 | 5 | 100 | Hits the target two turns later. |
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