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Description

It has gobbled mountains and swallowed whole buildings, according to reports. It’s one of the Ultra Beasts.

Types

Dark
Dragon

Weaknesses

Fighting2x
Bug2x
Fairy4x
Ice2x
Dragon2x

Pokémon Data

Number799
Height5.5m; Weight: 888.0kg
Gender --
Abilities Beast Boost
Generation Generation VII

Base Stats

StatValue
HP
223
Speed
43
Attack
101
Defense
53
Special Attack
97
Special Defense
53

Moves List

Move list for Ultra Sun & Ultra Moon

LevelMoveTypeClassPowPPAccEffect
1 Wide Guard
Rock
Status 10 Prevents any multi-target moves from hitting friendly Pokémon this turn.
1 Bite
Dark
Physical 60 25 100 Has a 30% chance to make the target flinch.
1 Dragon Rage
Dragon
Special 10 100 Inflicts 40 points of damage.
1 Stockpile
Normal
Status 20 Stores energy up to three times for use with Spit Up and Swallow.
1 Swallow
Normal
Status 10 Recovers 1/4 HP after one Stockpile, 1/2 HP after two Stockpiles, or full HP after three Stockpiles.
1 Belch
Poison
Special 120 10 90 Can only be used after the user has eaten a berry.
7 Stomp
Normal
Physical 65 20 100 Has a 30% chance to make the target flinch.
13 Brutal Swing
Dark
Physical 60 20 100 Inflicts regular damage with no additional effect.
19 Steamroller
Bug
Physical 65 20 100 Has a 30% chance to make the target flinch.
23 Dragon Tail
Dragon
Physical 60 10 90 Ends wild battles. Forces trainers to switch Pokémon.
29 Iron Tail
Steel
Physical 100 15 75 Has a 30% chance to lower the target's Defense by one stage.
31 Stomping Tantrum
Ground
Physical 75 10 100 Has double power if the user's last move failed.
37 Crunch
Dark
Physical 80 15 100 Has a 20% chance to lower the target's Defense by one stage.
43 Hammer Arm
Fighting
Physical 100 10 90 Lowers user's Speed by one stage.
47 Thrash
Normal
Physical 120 10 100 Hits every turn for 2-3 turns, then confuses the user.
53 Gastro Acid
Poison
Status 10 100 Nullifies target's ability until it leaves battle.
59 Heavy Slam
Steel
Physical 10 100 Power is higher when the user weighs more than the target, up to a maximum of 120.
67 Wring Out
Normal
Special 5 100 Power increases against targets with more HP remaining, up to a maximum of 121 power.
73 Dragon Rush
Dragon
Physical 100 10 75 Has a 20% chance to make the target flinch.
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