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Description

When its body temperature goes up, it turns into steam and vanishes. When its temperature lowers, it returns to ice.

Types

Ice

Weaknesses

Fighting2x
Rock2x
Steel2x
Fire2x

Pokémon Data

Number615
Height1.1m; Weight: 148.0kg
Gender --
Abilities Levitate
Generation Generation V

Base Stats

StatValue
HP
80
Speed
105
Attack
50
Defense
50
Special Attack
95
Special Defense
135

Moves List

Move list for Ultra Sun & Ultra Moon

LevelMoveTypeClassPowPPAccEffect
1 Bind
Normal
Physical 15 20 85 Prevents the target from fleeing and inflicts damage for 2-5 turns.
1 Ice Shard
Ice
Physical 40 30 100 Inflicts regular damage with no additional effect.
1 Night Slash
Dark
Physical 70 15 100 Has an increased chance for a critical hit.
1 Sheer Cold
Ice
Special 5 30 Causes a one-hit KO.
1 Rapid Spin
Normal
Physical 50 40 100 Frees the user from binding moves, removes Leech Seed, and blows away Spikes.
1 Sharpen
Normal
Status 30 Raises the user's Attack by one stage.
5 Icy Wind
Ice
Special 55 15 95 Has a 100% chance to lower the target's Speed by one stage.
9 Mist
Ice
Status 30 Protects the user's stats from being changed by enemy moves.
9 Haze
Ice
Status 30 Resets all Pokémon's stats, accuracy, and evasion.
13 Aurora Beam
Ice
Special 65 20 100 Has a 10% chance to lower the target's Attack by one stage.
17 Acid Armor
Poison
Status 20 Raises the user's Defense by two stages.
21 Ancient Power
Rock
Special 60 5 100 Has a 10% chance to raise all of the user's stats by one stage.
25 Ice Beam
Ice
Special 90 10 100 Has a 10% chance to freeze the target.
29 Light Screen
Psychic
Status 30 Reduces damage from special attacks by 50% for five turns.
33 Reflect
Psychic
Status 20 Reduces damage from physical attacks by half.
37 Slash
Normal
Physical 70 20 100 Has an increased chance for a critical hit.
41 Confuse Ray
Ghost
Status 10 100 Confuses the target.
45 Recover
Normal
Status 10 Heals the user by half its max HP.
49 Freeze-Dry
Ice
Special 70 20 100 Super-effective against water.
50 Solar Beam
Grass
Special 120 10 100 Requires a turn to charge before attacking.
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