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Description

Red and blue Basculin get along so poorly, they’ll start fighting instantly. These Pokémon are very hostile.

Types

Water

Weaknesses

Grass2x
Electric2x

Pokémon Data

Number550
Height1.0m; Weight: 18.0kg
Gender 50% ♀, 50% ♂
Abilities Reckless, Adaptability, Mold Breaker
Generation Generation V

Base Stats

StatValue
HP
70
Speed
98
Attack
92
Defense
65
Special Attack
80
Special Defense
55

Moves List

Move list for Ultra Sun & Ultra Moon

LevelMoveTypeClassPowPPAccEffect
1 Tail Whip
Normal
Status 30 100 Lowers the target's Defense by one stage.
1 Water Gun
Water
Special 40 25 100 Inflicts regular damage with no additional effect.
1 Tackle
Normal
Physical 40 35 100 Inflicts regular damage with no additional effect.
3 Uproar
Normal
Special 90 10 100 Forced to use this move for several turns. Pokémon cannot fall asleep in that time.
5 Headbutt
Normal
Physical 70 15 100 Has a 30% chance to make the target flinch.
7 Bite
Dark
Physical 60 25 100 Has a 30% chance to make the target flinch.
9 Aqua Jet
Water
Physical 40 20 100 Inflicts regular damage with no additional effect.
11 Chip Away
Normal
Physical 70 20 100 Ignores the target's stat modifiers.
14 Take Down
Normal
Physical 90 20 85 User receives 1/4 the damage it inflicts in recoil.
17 Crunch
Dark
Physical 80 15 100 Has a 20% chance to lower the target's Defense by one stage.
20 Aqua Tail
Water
Physical 90 10 90 Inflicts regular damage with no additional effect.
23 Soak
Water
Status 20 100 Changes the target's type to Water.
26 Double-Edge
Normal
Physical 120 15 100 User receives 1/3 the damage inflicted in recoil.
30 Scary Face
Normal
Status 10 100 Lowers the target's Speed by two stages.
34 Flail
Normal
Physical 15 100 Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.
38 Final Gambit
Fighting
Special 5 100 Inflicts damage equal to the user's remaining HP. User faints.
42 Thrash
Normal
Physical 120 10 100 Hits every turn for 2-3 turns, then confuses the user.
46 Head Smash
Rock
Physical 150 5 80 User receives 1/2 the damage inflicted in recoil.
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