The weapons are, obviously, the most important thing when setting out on missions. You can equip up to 4 weapons per character but the slots to equip these unlock at certain levels and are different for each character.There are 24 weapons altogether divided in 6 clases. Each class is very different from each other and you should play with all of them and decide which suits you better.
Handguns¶
- MPM
- P10
- Samurai Edge
- Triple Shot
The handguns are a must in every arsenal. They are versatil, packs quite a punch and are perfect for headshots. You’ll find plenty of Handgun ammo in every mission and overall a favorite of the author.
Shotguns¶
- M147S
- TAP194
- Hydra
- Drake
Shotguns are amazing for close-quarters and crowd control. These pack quite THE punch, specially if you have your target right in front of you. Shotguns are known for staggering enemies and this time around is the case as well. Its wide spread makes it easy to damage many enemies at once with a single shell.
Assault Rifles¶
- AK-7
- NSR47
- AR High Roller
You’ve got to be familiar with Assault Rifles. These don’t have the fire rate Machine Pistols have but being full automatic makes it easy keep your finger on the trigger and empty a whole magazine in tight areas. They have decent fire power, but not as powerful as Handguns.
Machine Pistols¶
- MP-AB50
- MP-AB50G
- Chicago Typewriter
- MP-AF
Machine Pistols can either be your biggest blessing or your worst nightmare. They are quite weak, but have high Ammo Capacity and the Fire Rate is insane. This is good but they just eat ammo like nothing. If you don’t manage carefully your ammo you’ll find yourself in a pinch so always keep an eye out for it.
Sniper Rifles¶
- M1891/30
- SVD
- Anti-Materiel
- Rifle Muramasa
Snipers are awesome for long range attacks, but also for mid range, even really up close if you’re desperate. Snipers have really high Fire Power, but the Firing Rate is slow (specially the M1891/30). These are amazing for hitting two enemies with one shot, so take advantage of it. Remember to crouch whenever you use them.
Magnums¶
- Model 329
- 2005M
- Python
- Anaconda
- Pale Rider
The Magnums are THE guns. Strongest weapons in the game but the lack of ammo, slow Fire Rate and low Capacity make it something to think about. Although you can never go wrong bringing one with you.
Weapon Parts¶
Weapon Parts are attachments that you can “attach” to your weapons to drastically improve them. You can change from the Firing Rate, Capacity and Fire Power up to adding elemental properties like Fire and Ice, among other cool abilities. You add these at the workbench while you can improve them at the toolbox, both listed in different sections.
Part Name | Max Lv | Description |
---|---|---|
Anti-Recoil | 5 | Reduces recoil when firing (*) |
Auto Shot | 1 | Weapon fires automatically |
BSAA | 1 | Increases firing rate + capacity |
Burst+1 | 1 | Fire 2 bullets at once |
Burst+2 | 1 | Fire 3 bullets at once |
Capacity | 20 | Increase ammo capacity |
Close Range | 10 | Increase firepower as the enemy draws closer to you |
Charge Shot A | 10 | Gain the Charge Shot ability. Charge for 1 sec to increase firepower. |
Charge Shot B | 10 | Gain the Charge Shot ability. Charge for 2 sec to increase firepower. |
Charge Shot C | 10 | Gain the Charge Shot ability. Charge for 3 sec to increase firepower. |
Critical Hit | 10 | Increase critical hit rate |
Damage | 20 | Increase firepower |
Daze | 20 | Increases power to stun enemies |
DSO | 1 | Increases damage to regular enemies & firepower increases the further the enemy is |
Easy Hit | 10 | Increase bullet hit zone |
Electric Ammo | 10 | Shoot bullets with electric attributes |
Electrocute | 10 | Increase damage dealt to enemies being electrocuted |
Elite Killer | 10 | Increase damage dealt to Elite Enemies |
Executioner | 10 | Skill cooldown time when delivering finishing blow |
Extended Burn | 10 | Increase damage dealt to enemies on fire |
FBC | 1 | Increases damage to elite enemies + proximity |
Final Shot | 10 | Increase firepower of the last shot in the magazine |
Fire Ammo | 10 | Shoot bullets with fire attributes |
Firing Rate | 20 | Increase firing rate |
Focus | 5 | Reduce shotgun’s spread (shotgun only) |
Follow-Up Strike | 10 | Increase damage dealt to knocked down enemies |
Force Ammo | 10 | Pushback enemies (all weapons but shotgun) |
Frostbite | 10 | Increase damage dealt to frozen enemies |
Full Burst | 1 | Fires all bullets from chamber at once |
Greedy Killer | 10 | Increase gold gained when delivering finishing blow |
Homing Ammo | 10 | Bullets that automatically track enemies (-shotgun) |
Ice Ammo | 10 | Shoot bullets with ice attributes |
Life Stealer | 10 | Increase health recovered when delivering finishing blow |
Long Range | 10 | Increase firepower as the enemy moves farther away |
Merciless | 10 | Increase damage to enemies with |
Mundane Murderer | 10 | Increase damage dealt to regular enemies |
Piercing | 5 | Increase piercing power |
Quick Load | 20 | Increase reload speed |
S.T.A.R.S. | 1 | Increase firepower + critical hit rate |
Scatter | 5 | Expand shotgun’s spread (shotgun only) |
Soul Eater | 10 | Increase exp. gained when delivering finishing blow |
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