Head forward into the forest. Trudge forward and before long you’ll meet a group of Treants.
Enemy Analysis: Treant¶
Enemy Analysis: Pixie¶
Follow the path to the right. You’ll be offered an optional objective to investigate a side road, this aside gives you some entertaining dialog with the players as well as a tasty weapons crate next to the cottage.
Continue around the path and you’ll soon catch up to Davlin, who will set you on a scavenger hunt for some fruit. This will take you to the South West, through an Orc Encampment.
Enemy Analysis: Orcs¶
Continue heading south and wade through the icky red pond towards the waypoint, and grab the fruit. Oh look! It was a Treant! Nothing special about this enemy, either grab the fruit while it’s alive of blast it and grab them from its corpse. Either way claim your fruity keys and head back up to Davlin to open the door. Head on through.
Through here you’ll spot a party of adventurers on the path, either engage them or let them past.
Enemy Analysis: Knights¶
Enemy Analysis: Dragons¶
What’s a fantasy adventure without dragons? These flying foes are annoying, plain and simple. They don’t land, they simple circle you, attacking from the sky and forcing you to really exercise your trigger finger. Remember to lead your target, and do try to keep moving whenever the dragon circles around to look at you.
Deal with the dragons and then follow Roland all the way to where the queen is. Or where the queen is supposed to be. Turns out she isn’t, and you have to fight four ghost kings instead. This is a very simple arena fight, involving you leading the kings and their minions on a ring-a-ring-a-rosie around the tree. Remember to pull swords from immortal enemies corpses, and just keep going at the enemies till they all fall down.
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