The next part of the Most Wanted mission takes place at the Elliot Memorial Hospital on Miagani Island. Depending on your progress through the game, there may or may not be a Militia Checkpoint guarding the entrance that you’ll need to clear out before you can get inside. Either way, once you have access to the Riddler garage, enter the door, go down the lift and find the starting line. It’s time for another race!
As with the last race, we’ll have to complete three laps of the course whilst completing each lap within a certain time limit. Failiing the time limit will not end the mission, but will encourage you to keep trying the same lap over and over until you get through in the required time.
As you drive through the course, you’ll need to use the Riddler Access Code we received earlier to add/remove/move obstacles, ramps and platforms on and off the race track. In this track, there are large swathes of floor covered by coloured blocks which can be manipulated, however 90% of the time, activating the Riddler Access Code whilst on the coloured tiles will crush the Batmobile and send you back to the previous room. As such, you’ll want to use the spaces of regular ground between sets of potential crushing blocks to use the Riddler Access Code from.
This race introduces green elements which are similar to the red and white blocks (in this race that means the ability to crush you) but cannot be controlled so you will have to avoid them.
Each of the three laps is slightly different, with the red and white crushing floors expanding in size between the laps, leaving fewer safe zones on the floor where we can use the Riddler Access Code. Successive laps will also increase the speed and prevalence of additional green crushing blocks to avoid as you progress. Fortunately the game gives you plenty of time for each lap and for the most part, the course is a little tricky, but self-explanatory. The hardest part is avoiding the green sections!
Once you have successfully completed the third lap, the Riddler will praise you and activate a pressure plate near the starting line as a reward.
You should know the drill for this by now! Step on the pressure plate with Batman and note the lights on the wall – the green light is most important. Switch over to controlling Catwoman and interact with the pedestal that matches the green light to continue.
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