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Daedra God: Azura

How to trigger: The easiest way to get this quest is to go talk to a bartender and ask them about rumor’s they’ve heard. Eventually you should get the miscellaneous quest called “Visit the Shrine of Azura”. OR you could just visit the shrine, which is located just SOUTH of the big city of Winterhold. It’s on top of the peak of the mountain, but there’s stairs going up to it if you approach from the NORTHWEST. Be wary of Ice Trolls and the like though!

Once you reach the shrine the Dunmer priestess there will say she forsaw your coming. She will tell you that Azura choose YOU to be her champion, which all sounds a little TOO convenient.

Anyways, you’ll get the quest “The Black Star” now. Your first goal is to find “an elven man, who can turn the brightest star as black as night”. That doesn’t help very much, but the priestess (whos name is Aranea) will tell you she thinks he’s in Winterhold.

Travel down to Winterhold and enter the Inn there (the Frozen Hearth Inn). Here you can ask the innkeeper about elves who play with stars and he’ll tell you to try the college, or the inn’s resident mage Nelacar (who’s probably sitting nearby). The objective will change to “talk to Nelacar” so go over and talk to him. Choose INTIMIDATE when you get the option and he’ll comply, asking what you know about soul gems. Follow the conversation to learn about Azura’s Star and what Malyn was trying to do with it. After the chat, your next objective will be to find Azura’s Star.

Head outside of the inn and check out the world map. Sure enough, our objective is to travel to Ilinalta’s Deep, the last known hang-out spot of the infamous Malyn. Head on over there (it’s located by “The Lady” standing stone, north of Falkreath) and find the entrance on top of a castle tower (which has all but sunk into the lake). Enter through the trap door.

Inside skeleton jesus will greet you and let you know this is NOT a safe place. Continue forward into the big room and you’ll have no choice but to go down the hallway on the left. Further ahead is a big room with a necromancer in it (and maybe a skeleton) so take them out. Past the door are two more necromancers that may join in the fighting, but all of these guys are apprentices so no worries. Loot the place good and take the right wooden door to continue.

Further in is a stronger necromage and a skeleton. Also notice how half the room is flooded (well duh, we’re under the lake at this point). You can swim here, and as you can see there’s a path that leads underwater to another room. There’s a chest down there, but you have to be FAST to grab it (don’t worry about it otherwise as there’s nothing really good in it). Go through the next door to continue.

You’ll find two more apprentices with a ARCH Necromancer further in (past a room full of beds), hanging out with a bandit. The arch necromancer can obliterate you if you’re not careful. Take them out and loot the place. You can pick the door on the right to get to a bedroom and a chest. There’s also an ENCHANTING SKILLBOOK here called “A Tragedy in Black” .

Loot the place good and around the next turn are two more skeletons. Kill them off and note the water area here. There’s a locked door down in the water that guards a chest and a bunch of goodies if you’re interested. Grab the chest on dry land as well and go through the door. As you go on there’s another locked door on the right guarding a storage room. Keep following the path until you unlock a door and are able to zone into “Ilinalta’s Deluge”.

In this new area, head to the big room up ahead where two necromancers will be talking. Get the jump on them and kill them off. There’s a CONJURATION SKILLBOOK here named “The Doors to Oblivion” by the way. Be sure to go through the RIGHT door first as its a supply closes loaded with potions, then go down the left-hand path (grab the chest!).

In the next area is a patrolling mage and a bunch of prison cells. Kill him and save. The next room has a MASTER necromancer, and he can hit hard as well as raise up 2-3 skeleton allies in a hurry. Kill him off asap.

After the fight head up the stairs on the left. You’ll find a disturbing scene at the end, but near the strapped-in skeleton is a BROKEN Azura’s Star. Loot the chest, pick up/read the grimoire, and finally pick up the star. Our new objective will be to give the star to either Aranea OR Nelacar. I’ll list both path’s below for you to choose from. You can also use the ladder nearby to exit this place fast.

Bringing the Star to Aranea

Aranea will thank you and present the star before Azura. She will then ask Azura to mend it. After a bit, she’ll tell you to talk to Azura yourself!

Azura will tell you that Malyn’s soul remains in the star, and it must be cleansed before the star can be restored. After some conversation, she will tell you that she’ll send YOU into the star to cleanse it. Tell her when you are ready to go!

Once you enter the star, Malyn will think that it’s time for a meal. Tell him how wrong he is and he’ll run away, summoning THREE DAEDRA to fight his battle for him. These daedra are POWERFUL magic users. Thankfully, they tend to spread out a bit, so try your best to take them on one at a time. This is what you’ve been saving up your potions for though, so don’t be afraid to chug some magic resistant potions.

Be sure to loot them for their hearts afterwards (there’s a sentence I never though I’d type). Further down below you can find Malyn, who’s nowhere near as tough as the Daedra (you can even sneak attack him if you try). Once he’s dead, it’s all over

For helping out Aranea, you’ll get THE WHITE STAR as your rewards: a SOUL GEM that will NEVER break and only accepts WHITE SOULS. That will also end this quest. Congrats!

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Guide Information
  • Publisher
    Bethesda Softworks
  • Platforms,
    PC, PS3, PS4, Switch, XB 360, XB One
  • Genre
    Action RPG
  • Guide Release
    11 November 2021
  • Last Updated
    7 November 2021
    Version History
  • Guide Author
    Greg Wright

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Skyrim is the homeland of the Nords, a fierce and proud warrior people who are well suited for the bitter cold and mountainous terrain which defines the land. Now scarred by civil war, Skyrim faces its darkest days with the return of the legendary dragons and their leader, the World-Eater Alduin. The future of Skyrim and even the lands beyond hangs in the balance, as the people await the prophesized Dragonborn, a hero born with the power of The Voice and the only one who can contend with the dragons. You are that Dragonborn; your task is to investigate why the dragons are returning, and discover a way to defeat them. At the same time, you’re free to explore Skyrim at your own pace, uncovering its many wonders along the way.

Version 1.2

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