You will begin from the perspective of The Best Friend in her house as she is preparing to move away. While looking through some old photographs, she finds the tool belonging to Carl. After taking it to him, she goes back to her house to pack the last of her things as Carl and June head out to the lake. You will find yourself in front of the last box to move out of the house. Before you pick it up, open the front door. Now you can pick up the box and take it out into the garden. You will not be able to take the box through the front gate until you remove the leaves around it. Place the box down in the garden and head out onto the path through the gate surrounded by leaves. Turn left after opening the gate behind the truck, then left again and make your way to The Kid’s house. Here you will find the first Best Friend memory (1/5) in the front garden.

Go back to The Best Friend’s house and open the gate to the front garden from the outside. Now you can pick up the box again and take it out to the path. You will notice a rake in Carl and June’s back garden which you will need to use to tidy up the leaves around The Best Friend’s gate. Take the box to the boom gate which is blocking entrance to the garden and place it on the platform to lift the gate. Once you have the rake, take it to tidy up the leaves around The Best Friend’s truck and throughout her garden. Return the rake when you are done and be sure to open the three latched gates in Carl and June’s garden, allowing you to access one of The Kid’s memories later in the game. With all three gates open, go back to the box and take it to the truck. You will notice that a rope is needed to tie the boxes to the truck, but you will not be able to find it at this stage. Choose to end the day and drive the truck out of the village. You will now play out the rest of the tragedy from The Best Friend’s perspective.

(1 of 2) Place the box on the boom gate platform to gain access to the rake.

Place the box on the boom gate platform to gain access to the rake. (left), Use the rake to clear the leaves beside the car so that you can place the box in the back. (right)

Carl

You will find yourself back in the painting room as Carl in the wheelchair. Do not interact with the painting of The Best Friend yet. First, go to the painting of The Kid and choose to rewind.

The Kid

The purpose of coming back to playing The Kid at this stage is to collect two more memories. As tempting as it is to play ball with The Dog, avoid it for the moment. Go to Carl and June’s back garden to find the memory (3/5) which became accessible when you opened the gates as The Best Friend in the previous sequence. Now go to The Best Friend’s house and use the ball to knock over the vase which is blocking entrance to the back garden. Here you will find another memory (4/5). Once you have collected both memories, go back to the dog and play ball to end the day.

Carl

Back in the painting room with Carl, interact with the painting of The Best Friend and choose to rewind.

The Best Friend

This one is very simple. Place the box in the back of The Best Friend’s truck. Now go to the church and borrow the red and white rope (with permission from The Old Man, who is not using it with The Kid in this version of events). Take the rope and use it to tie the boxes to the back of the truck. Enter the truck and drive it out of the village to end the day (unlocks It Wasn’t Enough?).

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It Wasn't Enough?

Prevent the crash caused by the Best Friend.

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Guide Information

  • Publisher
    505 Games
  • Platforms
    PC, Switch, PS4
  • Genre
    Adventure, Puzzle
  • Guide Release
    9 May 2018
  • Last Updated
    7 December 2020
  • Guide Author
    Scott Peers

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Carl and June are a young couple living the perfect life together in an idyllic mediterranean-esque rural village. The sun always seems to shine on them, but on a day when their first child begins to manifest through June’s pregnancy, the rain begins to fall leading to her catastrophic death in a car crash. Where light once shone now sorrow overwhelms. Carl is left alone in an irrevocably marred world, powerless to do anything other than dwell on his sudden misery. His thoughts linger on the moment of the crash; what could he have done to save her? As time and space seem to cease, a number of portals reveal themselves through June’s paintings, allowing Carl to trace the events of the tragedy from the perspective of those who played some key role leading up to the crash. With this unexpected power, he must now work through the memories contained within the portals to save his beloved June and their child.

This guide will take you through the story of Last Day of June in a way which allows you to collect all the achievements and memories associated with each character without having to go back through the story unnecessarily. In addition, the guide ensures that the player does not miss any of the hidden achievements that can be overlooked along the way.

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