At long last, there are some signs of life just ahead. Once you're ready, go forward towards the large room where the Ominas Party is to trigger a cutscene.
Important : After entering the room, you cannot leave until you've defeated Ominas or Artemia. Although, if you lose the battle, the game will kindly send you back to right before the boss battle, so you don't have to go through all the cutscenes again. Note that SP and items won't be returned.
We won't spoil too much about what happens next, but basically you'll stuck inside the room. Sadly, Teleport Stones won't work, so you'll just have to grin and bear it. First, speak to Ominas in the centre of the room to assess the situation.
The next day, speak to Ominas in the north-east corner to see if things have improved. Thought not... On the third day, speak to Jambalay by the centre of the room. Oops, it looks like the jig is up. With everything out in the open, it's time to make your choice...
Black Mage : A magic-based job that can harness powerful elemental magic and inflict status conditions. Made slightly redundant by Wizards, but they have abilities that excel in the endgame--which is after a New Game Plus. So not really recommended as a first choice.
Ranger : A phyiscal-based job that's skilled with bows. They have abilities that target the weaknesses of monster families (such as beast, aquatic, undead) to inflict more damage. Even though weapons now target family weaknesses, it's nice to have one job that does it.
Important : As a reminder, you can acquire the job you skipped over in a New Game Plus. Right now, that's still far away, so the choice you make still has some weight to it. As always, it doesn't really matter which job you pick, so pick one that suits you. If you can't choose, go with Ranger.
Boss: Ominas Crowe
His pet Bahamut uses Pico Fire? to inflict heavy physical fire damage on one; otherwise it headbutts for similarly big damage. Once Bahamut's HP goes below half, it will use Femto...Flare...? to inflict physical fire damage on your party.
Compared to the battle with Ominas in Bravely Default, this battle is really very straightforward. With the exception of their standard attacks, the pair's attacks are all fire-based, which means you can resist them all by giving everybody a Flame Robe from Hartschild.
Still, even with fire resistance, Pico Flare? hurts a lot so have your Astrologian cast Physical Ward (preferably combined with Mist or Blast) to boost your party's physical defence. With your defences sorted, start off by focusing your physical attacks on Ominas.
After Ominas drops, blast Bahamut with everything you've got. Water magic is good--you can unleash Frost Mist to really add on the pain. Meanwhile your Fencer can put the Ice Brand from the aqueduct to good use. You can even poison the dragon with the Toxic Claws from Hartschild!
Boss: Artemia Venus
|Bone Hunter x3||28||1680||Fire, Light, Undead|
The Bone Hunters you should be familiar with; they use Poisoned Shot to damage one and inflict Poison. Equip everyone with the Star Pendants like the Amphisbaena battle to negate Poison. Then finish them quick with powerful fire spells like Heat Needle.
The most important thing in this battle is to keep your physical defence high--we recommend combining the Astrologian's Physical Ward with Mist or Blast. This will prevent Artemia's powerful shots from dropping your characters to the floor.
Next, you need to formulate an effective attack strategy. Since it's hard to predict when Artemia will Default, avoid making everyone unleash their attacks on the same turn. However once she has 2 BP, she won't Default--go ahead and attack if your HP is high.
Alternatively, if you have a high level Hawkeye, use Condor to add a Pierce Default effect. Meanwhile, if your Wizard has spare BP, they can cast Heat Mist to get around Default.
Finally, after Artemia's HP goes below a third (give or take), she may Brave to unleash two lots of Multiburst. As if one Multiburst wasn't painful enough--this is why keeping your physical defence high is important. Afterwards, heal up and pound her while she's immobile.